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Hey all. I'm using this addon succesfully error free on PC. For some reason after adding this addon godot fails to build a runnable android version about 4/5 times. It builds and runs correct 100% of the time on pc and I've never had this problem on android before. When it does build and run on android, it has no problems after that. Has anybody experienced this? I'm on 3.2.4RC3. I'm not really sure how to debug this problem, but I will try anything and report back. If I use my resource loader it returns an error before finishing. If I load my scene directly it just goes to a black screen after the splash screen. |
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That is very odd indeed. @macktns is there a need for RC3? Does it work better if you use a non RC version of godot? I have not tried exporting anything android with it yet, but I would assume it should work fine if it works on PC. If possible can you run logcat on the android build so we can see what is going on there? Chuck |
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That is very odd indeed. @macktns is there a need for RC3? Does it work better if you use a non RC version of godot?
I have not tried exporting anything android with it yet, but I would assume it should work fine if it works on PC.
If possible can you run logcat on the android build so we can see what is going on there?
Chuck