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treeutil GetClosetMobileSurvivor 方法是不是判断错了 #2

@shucai520

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@shucai520

if (IsValidSurvivor(newtarget) && IsPlayerAlive(newtarget) && !IsClientIncapped(client) &&!IsClientPinned(client) && newtarget != exclude_client)
https://github.com/GlowingTree880/L4D2_LittlePlugins/blob/main/Ai_HardSi/treeutil.sp#L228
后面两个成client了

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