-
Notifications
You must be signed in to change notification settings - Fork 15
Description
Game\BSP.C
-
SBSP_IntroduceInstances
-
SBSP_IntroduceInstancesAndLights
Game\CAMERA.C
-
CAMERA_CalculateViewVolumeNormals
-
CAMERA_CalcVVClipInfo
-
CAMERA_SetViewVolume
-
CAMERA_SetProjDistance
-
CAMERA_CreateNewFocuspoint
-
CAMERA_SaveMode
-
CAMERA_RestoreMode
-
CAMERA_Save
-
CAMERA_Restore
-
SplineGetNextPointDC
-
CAMERA_SetMode
-
CAMERA_Initialize
-
CAMERA_SetInstanceFocus
-
CAMERA_SetZRotation
-
CAMERA_LengthSVector
-
CAMERA_SetValue
-
CAMERA_AngleDifference
-
CAMERA_SignedAngleDifference
-
CAMERA_QueryMode
-
CAMERA_SetMaxVel
-
CAMERA_SetTarget
-
CAMERA_CalcPosition
-
CAMERA_SetFocus
-
CAMERA_Lock
-
CAMERA_Unlock
-
CAMERA_SetSmoothValue
-
CAMERA_SetTimer
-
CAMERA_Adjust_tilt
-
CAMERA_Adjust_distance
-
CAMERA_Adjust_rotation
-
CAMERA_Adjust_roll
-
CAMERA_Adjust
-
CAMERA_ChangeTo
-
CAMERA_SetShake
-
Decouple_AngleMoveToward
-
CriticalDampValue
-
CriticalDampPosition
-
CriticalDampAngle
-
CAMERA_CalcZRotation
-
CAMERA_CalcRotation
-
CAMERA_CalcFSRotation
-
CAMERA_Relocate
-
CAMERA_SphereToSphereWithLines
-
CAMERA_CalcTilt
-
CAMERA_SetLookFocusAndBase
-
CAMERA_SetLookFocusAndDistance
-
CAMERA_LookProcess
-
CAMERA_Normalize
-
CAMERA_HandleTransitions
-
CAMERA_CalcFocusOffset
-
CAMERA_CalcFocusOffsetForSwim
-
CAMERA_CalcIntersectAngle
-
CAMERA_GetLineAngle
-
CAMERA_ACForcedMovement
-
CAMERA_update_dist_debounced
-
CAMERA_dampgetline
-
CAMERA_ACNoForcedMovement
-
CAMERA_AbsoluteCollision
-
CAMERA_update_z_damped
-
CAMERA_CombatCamDist
-
CAMERA_GenericCameraProcess
-
CAMERA_CinematicProcess
-
CAMERA_GetDistSq
-
CAMERA_NearestPointOnLineVec
-
CAMERA_CheckPoint
-
CAMERA_CheckIfPointOnLine
-
CAMERA_FindLinePoint
-
CAMERA_SplineGetNearestPoint2
-
CAMERA_SplineGetNearestPoint
-
CAMERA_SplineHelpMove
-
CAMERA_SplineProcess
-
CAMERA_ShakeCamera
-
CAMERA_Process
-
CAMERA_CenterCamera
-
CAMERA_SetLookRot
-
CAMERA_StartLookaroundMode
-
CAMERA_StartSwimThrowMode
-
CAMERA_EndSwimThrowMode
-
CAMERA_ForceEndLookaroundMode
-
CAMERA_Control
-
CAMERA_EndLook
-
CAMERA_ChangeToUnderWater
-
CAMERA_ChangeToOutOfWater
-
CAMERA_UpdateFocusDistance
-
CAMERA_UpdateFocusTilt
-
CAMERA_UpdateFocusRoll
-
CAMERA_UpdateFocusRotate
-
CAMERA_UpdateFocusRotationX
-
CAMERA_FollowPlayerTilt
-
CAMERA_FollowGoBehindPlayerWithTimer
-
CAMERA_FollowGoBehindPlayer
-
CAMERA_CalculateLead
-
CAMERA_CalcFollowPosition
-
CAMERA_SetupColInfo
-
CAMERA_DoPanicCheck
-
CAMERA_Panic
-
CAMERA_DoCameraCollision2
-
CAMERA_FocusInstanceMoved
Game\COLLIDE.C
-
COLLIDE_PointInTriangle
-
COLLIDE_PointInTriangle2DPub
-
COLLIDE_GetNormal
-
COLLIDE_MakeNormal
-
COLLIDE_UpdateAllTransforms
-
COLLIDE_MoveAllTransforms
-
COLLIDE_WithinYZBounds
-
COLLIDE_WithinXZBounds
-
COLLIDE_WithinXYBounds
-
COLLIDE_LineWithBoxFace
-
COLLIDE_IntersectLineAndBox
-
COLLIDE_PointAndTerrain
-
COLLIDE_PointAndTerrainFunc
-
COLLIDE_PointAndHFace
-
COLLIDE_PointAndInstance
-
COLLIDE_PointAndInstanceTrivialReject
-
COLLIDE_PointAndWorld
-
COLLIDE_ClosestPointInBoxToPoint
-
COLLIDE_SphereAndPoint
-
COLLIDE_SphereAndHBox
-
COLLIDE_Instance1SpheresToInstance2
-
COLLIDE_Instances
-
COLLIDE_InstanceList
-
COLLIDE_SphereAndHFace
-
COLLIDE_SAndT
-
COLLIDE_SphereAndTerrain
-
COLLIDE_InstanceTerrain
-
COLLIDE_LineWithSignals
-
COLLIDE_InstanceTerrainSignal
-
COLLIDE_CameraWithStreamSignals
-
COLLIDE_InstanceListWithSignals
-
COLLIDE_InstanceListTerrain
-
COLLIDE_SegmentCollisionOn
-
COLLIDE_SegmentCollisionOff
-
COLLIDE_FindCollisionFaceNormal
-
COLLIDE_GetBSPTreeFlag
-
COLLIDE_SetBSPTreeFlag
-
COLLIDE_PointAndTfaceFunc
Game\DEBUG.C
-
DEBUG_SetGameTime
-
DEBUG_KeepGameTime
-
DEBUG_UpdateFog
-
DEBUG_UpdateHealth
-
DEBUG_UpdateMana
-
DEBUG_FogRestore
-
DEBUG_SendCinematicSwitch
-
DEBUG_FillUpHealth
-
DEBUG_FogLoad
-
process_cheat_codes
-
DEBUG_Process
-
DEBUG_Draw
-
DEBUG_MenuCountLength
-
DEBUG_ExitMenus
-
get_last_menu_line
-
num_menu_items
-
maybe_change_menu_choice
-
handle_line_type_long
-
handle_line_type_bit
-
handle_line_type_action
-
handle_line_type_action_with_line
-
handle_line_type_menu
-
process_menu_line
-
pre_process_functions
-
post_process_functions
-
set_debug_leading
-
set_user_leading
-
isdigit
-
adjust_format
-
find_eol
-
draw_menu_item
-
draw_menu
-
DEBUG_Menu
-
DEBUG_DisplayStatus
-
DEBUG_DrawShrinkCels
-
DEBUG_ContinueGame
-
DEBUG_ExitGame
-
DEBUG_ReloadCurrentLevel
-
DEBUG_LevelSelectNew
-
DEBUG_SetViewVram
-
DEBUG_EndViewVram
-
DEBUG_ViewVram
-
DEBUG_CaptureScreen
-
DEBUG_PageFlip
-
DEBUG_FatalError
-
DEBUG_ProcessSecondController
-
DEBUG_ProcessCheat
-
DEBUG_DoAreaProtection
Game\DRAW.C
-
fDRAW_SPLIT_INTPL_XYZ
-
DRAW_InitShadow
-
DRAW_DrawShadow
-
DRAW_FlatQuad
-
DRAW_TranslucentQuad
-
DRAW_DrawButton
-
DRAW_LoadButton
-
DRAW_FreeButton
-
DRAW_RingLine
-
DRAW_RingPoint
-
DRAW_DrawRingPoints
-
DRAW_GlowQuad
-
DRAW_CreateAGlowingCircle
-
DRAW_DrawGlowPoints2
-
DRAW_DrawGlowPoint
-
DRAW_DisplayTFace_zclipped_C
-
DRAW_Zclip_subdiv
-
DRAW_LoadingMessage
Game\EVENT.C
-
LitShaftInit
-
EVENT_UpdateResetSignalArrayAndWaterMovement
-
EVENT_ResetAllOneTimeVariables
-
EVENT_AddSignalToReset
-
HINT_ResetHint
-
HINT_StartHint
-
HINT_StopHint
-
HINT_KillSpecificHint
-
HINT_GetCurrentHint
-
EVENT_ProcessTimers
-
EVENT_ProcessHints
-
EVENT_GetNextTimer
-
EVENT_RemoveTimer
-
EVENT_InitTimers
-
EVENT_InitTerrainMovement
-
EVENT_Init
-
EVENT_GetNextTerrainMove
-
EVENT_ProcessMovingWater
-
EVENT_DoProcess
-
EVENT_BSPProcess
-
EVENT_Process
-
EVENT_ProcessPuppetShow
-
EVENT_ProcessEvents
-
EVENT_DoAction
-
EVENT_IsConditionTrue
-
EVENT_WriteEventObject
-
EVENT_ResolveObjectSignal
-
EVENT_ResolveObjectIntro
-
EVENT_ResolveSFXMarker
-
EVENT_AddGameObjectToStack
-
EVENT_AddPlayerObjectToStack
-
EVENT_AddObjectToStack
-
EVENT_AddCharPointerToStack
-
EVENT_AddShortPointerToStack
-
EVENT_AddNumberToStack
-
EVENT_ChangeOperandToNumber
-
EVENT_ChangeOperandVector3d
-
EVENT_Addvector3dToStack
-
EVENT_ChangeOperandRotation3d
-
EVENT_AddSubListObjectToStack
-
EVENT_StackDuplicate
-
EVENT_TransformTGroupAttribute
-
EVENT_TransformConstrictAttribute
-
EVENT_TransformInstanceAttribute
-
EVENT_TransformSoundObjectAttribute
-
EVENT_GetGameValue
-
EVENT_TransformGameAttribute
-
EVENT_TransformAreaAttribute
-
EVENT_TransformEventAttribute
-
EVENT_TransformSavedEventAttribute
-
EVENT_TransformSubListObjectAttribute
-
EVENT_TransformListObjectAttribute
-
EVENT_TransformCameraObjectAttribute
-
EVENT_TransformSplineAttribute
-
EVENT_TransformIntroAttribute
-
EVENT_ParseOperand2
-
EVENT_DoVMObjectAction
-
EVENT_GetVMObjectValue
-
EVENT_DoGameAction
-
EVENT_DoSignalAction
-
EVENT_TransformSignalAttribute
-
EVENT_TransformRotation3dAttribute
-
EVENT_TransformVector3dAttribute
-
EVENT_ModifyObjectToStackWithAttribute
-
EVENT_DoInstanceAnimateTextureAction
-
EVENT_ResetAllSplineFlags
-
EVENT_SetSplineLoop
-
EVENT_DoSplineAction
-
EVENT_DoAnimateAction
-
EVENT_DoInstanceAction
-
EVENT_GetTGroupValue
-
EVENT_DoTGroupAction
-
EVENT_DoCameraAction
-
EVENT_DoObjectSoundAction
-
EVENT_DoSoundMarkerAction
-
EVENT_GetSoundValue
-
EVENT_DoAreaAction
-
EVENT_DoIntroAction
-
EVENT_DoStackOperationEquals
-
EVENT_CompareVector3d
-
EVENT_CompareRotationVectors
-
EVENT_CompareListWithOperation
-
EVENT_CompareSubListWithOperation
-
EVENT_CompareOperandsWithOperation
-
EVENT_DoStackMathOperation
-
EVENT_ParseOpcode
-
EVENT_GetIntroValue
-
EVENT_DoSubListAction
-
EVENT_GetInstanceValue
-
EVENT_GetSplineFrameNumber
-
EVENT_GetSplineValue
-
EVENT_GetAnimateTextureValue
-
EVENT_GetAnimateValue
-
EVENT_TransformObjectOnStack
-
EVENT_UpdatePuzzlePointers
-
EVENT_SaveEventsFromLevel
-
EVENT_LoadEventsForLevel
-
EVENT_CreateSaveEvent
-
EVENT_RemoveInstanceFromInstanceList
-
EVENT_UpdatePuzzleWithInstance
-
EVENT_AddInstanceToInstanceList
-
EVENT_FindVMObject
-
EVENT_FixPuzzlesForStream
-
EVENT_AddStreamToInstanceList
-
EVENT_RemoveStreamToInstanceList
-
EVENT_RelocateInstanceList
-
EVENT_PrintVars
-
EVENT_ExecuteActionCommand
-
EVENT_GetScalerValueFromOperand
-
EVENT_TransformOperand
Game\FONT.C
-
FONT_MakeSpecialFogClut
-
FONT_Init
-
FONT_ReloadFont
-
FONT_DrawChar
-
FONT_Get2DImageIndex
-
drawChar2DPoly
-
FONT_DrawChar2D
-
FONT_CharSpacing
-
FONT_AddCharToBuffer
-
FONT_Print
-
FONT_Print2
-
FONT_GetStringWidth
-
FONT_Flush
-
FONT_SetCursor
-
FONT_VaReallyPrint
-
FONT_FontPrintCentered
-
FONT_SetColorIndex
-
FONT_SetColorIndexCol
Game\FX.C
-
FX_Init
-
FX_Die
-
FX_GetMatrix
-
FX_GetPrim
-
FX_GetParticle
-
FX_AniTexSetup
-
FX_StandardProcess
-
FX_ShatterProcess
-
FX_DFacadeProcess
-
_FX_BuildSingleFaceWithModel
-
FX_BuildSingleFaceWithModel
-
FX_SetupLighting
-
_FX_DoLighting
-
_FX_BuildSegmentedSplinters
-
_FX_BuildNonSegmentedSplinters
-
_FX_BuildSplinters
-
_FX_Build
-
FX_Build
-
FX_UpdatePos
-
FX_Relocate
-
FX_UpdateTexturePointers
-
FX_RelocateFXPointers
-
FX_ProcessList
-
FX_DrawReaver
-
FX_DrawList
-
FX_SimpleQuadSetup
-
FX_WaterRingProcess
-
FX_WaterBubbleProcess
-
FX_Sprite_Insert
-
FX_GetTextureObject
-
FX_MakeWaterBubble
-
FX_DrawScreenPoly
-
FX_SetupPolyGT4
-
FX_MakeWarpArrow
-
FX_MakeMannaIcon
-
FX_MakeGlyphIcon
-
FX_SoulDustProcess
-
FX_MakeSoulDust
-
FX_WaterTrailProcess
-
FX_MakeWaterTrail
-
FX_StartRibbon
-
FX_RibbonProcess
-
FX_ConstrictProcess
-
FX_StartConstrict
-
FX_EndConstrict
-
FX_SubDividePrim
-
FX_ContinueRibbon
-
FX_StandardFXPrimProcess
-
FX_AttachedParticlePrimProcess
-
FX_FlamePrimProcess
-
FX_DFacadeParticleSetup
-
FX_Dot
-
FX_Blood
-
FX_Blood2
-
FX_Blood_Impale
-
FX_BloodCone
-
FX_GetTorchParticle
-
FX_TorchFlame
-
FX_GetMorphFadeVal
-
FX_ConvertCamPersToWorld
-
FX_GetRandomScreenPt
-
FX_ProcessSnow
-
FX_ContinueSnow
-
FX_UpdateWind
-
FX_ProcessRain
-
FX_ContinueRain
-
FX_MakeSpark
-
FX_ContinueParticle
-
FX_UpdraftPrimModify
-
FX_MakeParticleTexFX
-
FX_MakeHitFX
-
FX_ContinueLightning
-
FX_SetReaverInstance
-
FX_SoulReaverBlade
-
FX_ReaverBladeInit
-
FX_SoulReaverWinding
-
FX_UpdateInstanceWaterSplit
-
FX_GetPlaneEquation
-
FX_DoInstancePowerRing
-
FX_UpdatePowerRing
-
FX_UpdateInstanceSplitRing
-
FX_UpdateGlowEffect
-
FX_InsertGeneralEffect
-
FX_DeleteGeneralEffect
-
FX_DoInstanceOneSegmentGlow
-
FX_SetGlowFades
-
FX_DoInstanceTwoSegmentGlow
-
FX_DoInstanceManySegmentGlow
-
FX_DoInstanceOneSegmentGlowWithTime
-
FX_StopAllGlowEffects
-
FX_StopGlowEffect
-
FX_DrawLightning
-
FX_DrawAllGeneralEffects
-
FX_ContinueBlastRing
-
FX_DoBlastRing
-
FX_DrawBlastring
-
FX_ContinueFlash
-
FX_DrawFlash
-
FX_RelocateGeneric
-
FX_StartGenericParticle
-
FX_StartGenericRibbon
-
FX_StartGenericGlow
-
FX_CreateLightning
-
FX_SetLightingPos
-
FX_StartGenericLightning
-
FX_StartGenericBlastring
-
FX_StartGenericFlash
-
FX_GetHealthColor
-
FX_Start_Snow
-
FX_Start_Rain
-
FX_StartLightbeam
-
FX_StartInstanceEffect
-
FX_EndInstanceEffects
-
FX_EndInstanceParticleEffects
-
FX_GetSpiralPoint
-
FX_GetLinePoint
-
FX_CalcSpiral
-
FX_Spiral
-
FX_Health_Spiral
-
FX_Spiral_Init
-
FX_DrawModel
-
fx_calc_points
-
fx_get_startz
-
FX_DrawRing
-
fx_setTex
-
FX_DrawRing2
-
FX_DrawFField
-
FX_StartFField
-
FX_EndFField
-
FX_Draw_Glowing_Line
-
FX_Lightning
-
FX_LightHouse
-
FX_StartPassthruFX
-
FX_EndPassthruFX
Game\GAMELOOP.C
-
GAMELOOP_AllocStaticMemory
-
GAMELOOP_InitGameTracker
-
GAMELOOP_SystemInit
-
GAMELOOP_ResetGameStates
-
GAMELOOP_ClearGameTracker
-
GAMELOOP_CalcGameTime
-
GAMELOOP_SetGameTime
-
GAMELOOP_GetTimeOfDay
-
GAMELOOP_GetTimeOfDayIdx
-
GAMELOOP_WaitForLoad
-
LoadLevels
-
GAMELOOP_InitStandardObjects
-
GAMELOOP_LevelLoadAndInit
-
GAMELOOP_StreamLevelLoadAndInit
-
GAMELOOP_SetScreenWipe
-
GAMELOOP_HandleScreenWipes
-
UpdateFogSettings
-
CheckForNoBlend
-
BlendToColor
-
MainRenderLevel
-
StreamIntroInstancesForUnit
-
StreamRenderLevel
-
GAMELOOP_FlipScreenAndDraw
-
GAMELOOP_AddClearPrim
-
GAMELOOP_SwitchTheDrawBuffer
-
GAMELOOP_SetupRenderFunction
-
GAMELOOP_GetMainRenderUnit
-
GAMELOOP_DisplayFrame
-
GAMELOOP_DrawSavedOT
-
ResetPrimPool
-
Switch_For_Redraw
-
GAMELOOP_Set_Pause_Redraw
-
SaveOT
-
ResetDrawPage
-
GAMELOOP_Set24FPS
-
GAMELOOP_Reset24FPS
-
GAMELOOP_DoTimeProcess
-
GAMELOOP_Process
-
GAMELOOP_ModeStartRunning
-
GAMELOOP_ModeStartPause
-
GAMELOOP_ChangeMode
-
GAMELOOP_RequestLevelChange
-
PSX_GameLoop
-
GAMELOOP_GetMatrices
-
GAMELOOP_GetGT
Game\GAMEPAD.C
-
GAMEPAD_Commands
-
GAMEPAD_ControllerIsDualShock
-
GAMEPAD_DualShockEnabled
-
GAMEPAD_DisableDualShock
-
GAMEPAD_EnableDualShock
-
GAMEPAD_HandleDualShock
-
GAMEPAD_Shock
-
GAMEPAD_Shock0
-
GAMEPAD_Shock1
-
GAMEPAD_Detect
-
GAMEPAD_Init
-
PSXPAD_TranslateData
-
GAMEPAD_RemapAnalogueButtons
-
GAMEPAD_DetectInit
-
GAMEPAD_GetData
-
GAMEPAD_DisplayControllerStatus
-
GAMEPAD_Process
-
GAMEPAD_SaveControllers
-
GAMEPAD_RestoreControllers
Game\GENERIC.C
-
GenericInit
-
GenericCollide
-
GenericProcess
-
GenericQuery
-
GenericMessage
-
GenericRelocateTune
Game\GLYPH.C
-
GlyphInit
-
GlyphCollide
-
GlyphProcess
-
GlyphQuery
-
GlyphPost
-
_GlyphSwitchProcess
-
GlyphIsGlyphOpen
-
_GlyphIsGlyphSet
-
_GlyphIsGlyphUsable
-
_GlyphIsAnyGlyphSet
-
_GlyphCost
-
_GlyphDefaultProcess
-
HUD_GetPlayerScreenPt
-
GlyphDrawMenu
-
GlyphTime
-
ShrinkGlyphMenu
-
EnlargeGlyphMenu
-
_GlyphOffProcess
-
_GlyphSelectProcess
-
Glyph_StartSpell
-
Glyph_Broadcast
-
Glyph_DoSpell
-
Glyph_EndFX
-
Glyph_DoFX
-
_GlyphGenericProcess
-
GlyphTrigger
-
MANNA_Pickup
-
HEALTHU_Pickup
-
HUD_Damp
-
HUD_Init
-
HUD_Setup_Chit_Count
-
HUD_Update
-
HUD_Draw
Game\INSTANCE.C
-
INSTANCE_Deactivate
-
INSTANCE_Reactivate
-
INSTANCE_ForceActive
-
INSTANCE_DeactivatedProcess
-
INSTANCE_DeactivateFarInstances
-
INSTANCE_InitInstanceList
-
INSTANCE_NewInstance
-
INSTANCE_InstanceGroupNumber
-
INSTANCE_InsertInstanceGroup
-
INSTANCE_ReallyRemoveInstance
-
INSTANCE_CleanUpInstanceList
-
INSTANCE_Introduced
-
INSTANCE_GetIntroCommand
-
INSTANCE_FindIntroCommand
-
INSTANCE_ProcessIntro
-
INSTANCE_InitEffects
-
INSTANCE_IntroduceInstance
-
INSTANCE_AdditionalCollideFunctions
-
INSTANCE_GetSplineFrameNumber
-
INSTANCE_ProcessFunctions
-
INSTANCE_BirthObject
-
INSTANCE_BuildStaticShadow
-
INSTANCE_DefaultInit
-
INSTANCE_PlainDeath
-
INSTANCE_KillInstance
-
INSTANCE_Query
-
INSTANCE_Post
-
INSTANCE_Broadcast
-
INSTANCE_InPlane
-
INSTANCE_FindWithID
-
INSTANCE_FindWithName
-
INSTANCE_FindIntro
-
INSTANCE_Find
-
INSTANCE_IntroduceSavedInstance
-
INSTANCE_IntroduceSavedInstanceWithIntro
-
INSTANCE_SpatialRelationships
-
INSTANCE_SetStatsData
-
INSTANCE_LinkToParent
-
INSTANCE_UnlinkFromParent
-
INSTANCE_UnlinkChildren
-
INSTANCE_UpdateFamilyStreamUnitID
-
INSTANCE_ReallyRemoveAllChildren
-
INSTANCE_GetChildLinkedToSegment
-
INSTANCE_Linked
-
INSTANCE_GetFadeValue
-
INSTANCE_DefaultAnimCallback
Game\LIGHT3D.C
-
LIGHT_GetLightMatrix
-
LIGHT_PresetInstanceLight
-
LIGHT_GetAmbient
-
LIGHT_CalcLightValue
-
LIGHT_SetAmbientInstance
-
LIGHT_SetMatrixForLightGroupInstance
-
LIGHT_DrawShadow
-
LIGHT_CalcShadowPositions
-
LIGHT_Restore
-
LIGHT_CalcDQPTable
Game\LIST.C
-
LIST_InsertFunc
-
LIST_DeleteFunc
-
LIST_GetFunc
Game\LOAD3D.C
-
LOAD_InitCd
-
LOAD_CdSeekCallback
-
LOAD_CdDataReady
-
LOAD_CdReadReady
-
LOAD_UpdateCheckSum
-
LOAD_DoCDReading
-
LOAD_DoCDBufferedReading
-
LOAD_SetupFileToDoCDReading
-
LOAD_SetupFileToDoBufferedCDReading
-
LOAD_ProcessReadQueue
-
LOAD_ReadFileFromCD
-
LOAD_CdReadFromBigFile
-
LOAD_ReadDirectory
-
LOAD_InitCdLoader
-
LOAD_SetupFileInfo
-
LOAD_CD_ReadPartOfFile
-
LOAD_HashName
-
LOAD_HashUnit
-
LOAD_GetBigFileEntryByHash
-
LOAD_GetBigFileEntry
-
LOAD_DoesFileExist
-
LOAD_NonBlockingReadFile
-
LOAD_LoadTIM
-
LOAD_LoadTIM2
-
LOAD_RelocBinaryData
-
LOAD_CleanUpBuffers
-
LOAD_InitBuffers
-
LOAD_InitCdStreamMode
-
LOAD_DumpCurrentDir
-
LOAD_ChangeDirectoryByID
-
LOAD_SetSearchDirectory
-
LOAD_GetSearchDirectory
-
LOAD_ChangeDirectoryFlag
-
LOAD_UpdateBigFilePointers
-
LOAD_IsFileLoading
-
LOAD_StopLoad
Game\MATH3D.C
-
MATH3D_Sort3VectorCoords
-
MATH3D_LengthXYZ
-
MATH3D_LengthXY
-
MATH3D_Normalize
-
MATH3D_FastAtan2
-
MATH3D_FastSqrt
-
MATH3D_FastSqrt0
-
MATH3D_DistanceBetweenPositions
-
MATH3D_AngleBetweenVectors
-
MATH3D_RotMatAboutVec
-
MATH3D_SetUnityMatrix
-
AngleMoveToward
-
AngleDiff
-
MATH3D_AngleFromPosToPos
-
MATH3D_ZYXtoXYZ
-
MATH3D_ElevationFromPosToPos
-
MATH3D_RotationFromPosToPos
-
MATH3D_veclen2
-
MATH3D_RotateAxisToVector
-
MATH3D_ConeDetect
-
MATH3D_CrossProduct
-
MATH3D_SquareLength
Game\MEMPACK.C
-
MEMPACK_Init
-
MEMPACK_GetSmallestBlockTopBottom
-
MEMPACK_GetSmallestBlockBottomTop
-
MEMPACK_RelocatableType
-
MEMPACK_Malloc
-
MEMORY_MergeAddresses
-
MEMPACK_Return
-
MEMPACK_Free
-
MEMPACK_FreeByType
-
MEMPACK_Size
-
MEMPACK_ReportFreeMemory
-
MEMPACK_ReportMemory2
-
MEMPACK_ReportMemory
-
MEMPACK_SetMemoryBeingStreamed
-
MEMPACK_SetMemoryDoneStreamed
-
MEMPACK_MemoryValidFunc
-
MEMPACK_GarbageCollectMalloc
-
MEMPACK_GarbageSplitMemoryNow
-
MEMPACK_GarbageCollectFree
-
MEMPACK_DoGarbageCollection
-
MEMPACK_RelocateAreaType
-
MEMPACK_RelocateG2AnimKeylistType
-
MEMPACK_RelocateObjectType
-
MEMPACK_RelocateCDMemory
Game\OBTABLE.C
-
OBTABLE_InstanceInit
-
OBTABLE_GetInstanceCollideFunc
-
OBTABLE_GetInstanceAdditionalCollideFunc
-
OBTABLE_GetInstanceProcessFunc
-
OBTABLE_GetInstanceQueryFunc
-
OBTABLE_GetInstanceMessageFunc
-
OBTABLE_InitObjectWithID
-
OBTABLE_ClearObjectReferences
-
OBTABLE_RemoveObjectEntry
-
OBTABLE_FindObject
-
OBTABLE_ChangeObjectAccessPointers
-
OBTABLE_RelocateObjectTune
-
OBTABLE_RelocateInstanceObject
-
OBTABLE_InitAnimPointers
Game\PHYSICS.C
-
SetNoPtCollideInFamily
-
ResetNoPtCollideInFamily
-
PHYSICS_CheckLineInWorld
-
PHYSICS_CheckLineInWorldMask
-
PhysicsCheckLinkedMove
-
PhysicsDefaultLinkedMoveResponse
-
PhysicsCheckGravity
-
PhysicsDefaultGravityResponse
-
PhysicsCheckEdgeGrabbing
-
PhysicsDefaultEdgeGrabResponse
-
PhysicsCheckSliding
-
PhysicsUpdateTface
-
PhysicsCheckBlockers
-
PhysicsCheckSwim
-
PhysicsDefaultCheckSwimResponse
-
PhysicsForceSetWater
-
PhysicsCheckLOS
-
PhysicsCheckDropHeight
-
PhysicsCheckDropOff
-
PhysicsFollowWall
-
PhysicsMoveLocalZClamp
-
PhysicsMove
-
PhysicsSetVelFromZRot
-
PhysicsSetVelFromRot
-
PHYSICS_SetVAndAFromRot
-
PHYSICS_FindAFromDAndT
-
PHYSICS_FindVFromAAndD
-
PHYSICS_StopIfCloseToTarget
-
PHYSICS_CheckForTerrainCollide
-
PHYSICS_CheckForObjectCollide
-
PHYSICS_CheckForValidMove
-
PHYSICS_CheckFaceStick
-
PHYSICS_CheckDontGrabEdge
-
PHYSICS_GenericLineCheckSetup
-
PHYSICS_GenericLineCheck
-
PHYSICS_GenericLineCheckMask
Game\PHYSOBS.C
-
PHYSOB_PlayDropSound
-
PHYSOBS_IsAPushBlockAttached
-
PHYSOBS_IsAnythingAttached
-
CheckPhysOb
-
CheckPhysObAbility
-
CheckPhysObFamily
-
GetPhysicalAbility
-
AnyBlocksInMotion
-
SetThrowDirection
-
ThrowPhysOb
-
PushPhysOb
-
ResetSwitchPhysOb
-
SwitchPhysOb
-
InteractPhysOb
-
ResetOrientation
-
FinishPush
-
PhysOb_AlignPush
-
FlipPhysOb
-
CanBePickedUp
-
PickUpPhysOb
-
PHYSOB_BirthCollectible
-
PHYSOB_BirthProjectile
-
BirthProjectilePhysOb
-
PHYSOB_SetLightTable
-
PHYSOB_EndLighting
-
PHYSOB_StartLighting
-
PHYSOB_StartBurnFX
-
PHYSOB_StartBurning
-
PHYSOB_StopLighting
-
PHYSOB_StopBurning
-
PHYSOB_EndBurning
-
StopPhysOb
-
InitPhysicalObject
-
ProcessPhysicalObject
-
PhysicalObjectQuery
-
PhysicalObjectPost
-
PhysobAnimCallback
-
CheckForceCollision
-
GetObliqueDirection
-
CollidePhysicalObject
-
PhysObGetWeapon
-
PhysObGetLight
-
PhysObGetSplinter
-
TurnOnCollisionPhysOb
-
TurnOffCollisionPhysOb
-
GetPhysObCollisionType
-
ExecuteThrow
-
ExecuteDrag
-
ExecuteSlideToStop
-
ExecuteFlip
-
CheckSlope
-
CheckBlockSlope
-
PHYSOBS_FigureDragForSlope
-
PHYSOB_CheckThrownLineCollision
-
PHYSOB_CheckDroppedLineCollision
-
PHYSOB_CheckDirectedLineCollision
-
PHYSOBS_CheckForStackedForwardHits
-
PHYSOBS_SetNewAnim
-
PHYSOB_CheckForEnemyInBlkSpot
-
PHYSOBS_CheckForValidMove
-
ExecuteGravitate
-
ExecuteFollow
-
PHYSOB_Normalize
-
PHYSOB_MoveTowardsAlign
-
PHYSOB_ReAlignFalling
-
DropPhysOb
-
PhysicalRelocateTune
-
PHYSOBS_CheckObjectAxisAlignment
-
PHYSOB_CheckSlide
-
PHYSOB_CheckSlide2
-
PHYSOB_CheckDropOnSlope
-
PHYSOB_CheckSlideNormal
-
PHYSOB_NormalToAxis
Game\PIPE3D.C
-
PIPE3D_AspectAdjustMatrix
-
PIPE3D_CalculateWCTransform
-
PIPE3D_InvertTransform
-
PIPE3D_MatrixColumnLength
-
PIPE3D_NormalizeMatrix
-
PIPE3D_TransformVerticesToWorld
-
PIPE3D_InstanceTransformAndDraw
-
PIPE3D_InstanceListTransformAndDrawFunc
-
PIPE3D_InstanceListTransformAndDraw
-
PIPE3D_TransformFromZAxis
-
PIPE3D_CalcWorldToSplitPlaneTransform
-
PIPE3D_TransformAnimatedSplitInstanceVertices
-
PIPE3D_TransformSplitInstanceVertices
-
PIPE3D_AnimateTextures
-
PIPE3D_AnimateTerrainTextures
-
PIPE3D_HalvePlaneInstanceTransformAndDraw
-
PIPE3D_HalvePlaneGetRingPoints
-
PIPE3D_DoGlow
-
PIPE3D_Segment2ScreenPt
Game\PLAYER.C
-
PLAYER_TurnHead
-
PLAYER_OkToLookAround
-
PLAYER_SetLookAround
-
PLAYER_ReSetLookAround
Game\RAZCNTRL.C
-
ProcessRazControl
Game\REAVER.C
-
SoulReaverInit
-
SoulReaverCollide
-
SoulReaverProcess
-
CollideReaverProjectile
-
SoulReaverQuery
-
SoulReaverImbue
-
SoulReaverCharge
-
StopSoulReaverCharge
-
SoulReaverPost
-
REAVER_GetGlowColor
-
_SoulReaverAnimate
-
SoulReaverFire
Game\RELMOD.C
-
RELMOD_InitModulePointers
-
RELMOD_RelocModulePointers
Game\RESOLVE.C
-
RESOLVE_Pointers
Game\SAVEINFO.C
-
SAVE_GetInstanceRotation
-
SAVE_ClearMemory
-
SAVE_Init
-
SAVE_GetSavedBlock
-
SAVE_PurgeAMemoryBlock
-
SAVE_SaveableInstance
-
SAVE_UpdateSavedIntro
-
SAVE_UpdateSavedIntroWithIntro
-
SAVE_GetSavedEvent
-
SAVE_DeleteSavedEvent
-
SAVE_GetSavedNextEvent
-
SAVE_BufferIntro
-
SAVE_IntroduceBufferIntros
-
SAVE_IntroForStreamID
-
SAVE_HasSavedIntro
-
SAVE_HasSavedLevel
-
SAVE_UpdateLevelWithSave
-
SAVE_CreatedSavedLevel
-
SAVE_DeleteBlock
-
SAVE_Instance
-
SAVE_DeleteInstance
-
SAVE_SetDeadDeadBit
-
SAVE_RestoreGlobalSavePointer
-
SAVE_IsUniqueIDDeadDead
-
SAVE_IsIntroDeadDead
-
SAVE_DoInstanceDeadDead
-
SAVE_MarkDeadDead
-
SAVE_UndestroyInstance
-
SAVE_GetSavedSmallIntro
-
SAVE_GetIntroSpline
-
SAVE_UpdateGlobalSaveTracker
-
SAVE_RestoreGlobalSaveTracker
-
SAVE_SaveEverythingInMemory
-
SAVE_SaveGame
-
SAVE_RestoreGame
-
SAVE_DebugSaveGame
-
SAVE_LoadSaveGame
-
SAVE_SizeOfFreeSpace
Game\SCRIPT.C
-
SCRIPT_CombineEulerAngles
-
SCRIPT_InstanceSplineInit
-
SCRIPTCountFramesInSpline
-
ScriptGetPosSpline
-
ScriptGetRotSpline
-
SCRIPT_GetSplineFrameNumber
-
SCRIPT_GetMultiSpline
-
SCRIPT_GetPosSplineDef
-
SCRIPT_GetRotSplineDef
-
SCRIPT_GetScaleSplineDef
-
SCRIPT_RelativisticSpline
-
SCRIPT_InstanceSplineSet
-
SCRIPT_SplineProcess
-
SCRIPT_InstanceSplineProcess
-
SCRIPT_FadeOutProcess
-
ScriptKillInstance
Game\SIGNAL.C
-
SIGNAL_HandleLightGroup
-
SIGNAL_HandleCameraAdjust
-
SIGNAL_HandleCamera
-
SIGNAL_RelocateCamera
-
SIGNAL_HandleCameraMode
-
SIGNAL_HandleCameraLock
-
SIGNAL_HandleCameraUnlock
-
SIGNAL_HandleCameraSmooth
-
SIGNAL_HandleCameraTimer
-
SIGNAL_HandleCameraSave
-
SIGNAL_HandleCameraRestore
-
SIGNAL_HandleCameraValue
-
SIGNAL_HandleStreamLevel
-
SIGNAL_HandleFogNear
-
SIGNAL_HandleFogFar
-
SIGNAL_HandleCameraShake
-
SIGNAL_HandleCallSignal
-
SIGNAL_HandleStopPlayerControl
-
SIGNAL_HandleStartPlayerControl
-
SIGNAL_RelocateCameraSpline
-
SIGNAL_HandleCameraSpline
-
SIGNAL_HandleScreenWipe
-
SIGNAL_HandleBlendStart
-
SIGNAL_HandleScreenWipeColor
-
SIGNAL_HandleSetSlideAngle
-
SIGNAL_HandleResetSlideAngle
-
SIGNAL_HandleSetCameraTilt
-
SIGNAL_HandleSetCameraDistance
-
SIGNAL_HandleEnd
-
COLLIDE_HandleSignal
-
SIGNAL_IsThisStreamAWarpGate
-
SIGNAL_IsStreamSignal
-
SIGNAL_HandleSignal
-
SIGNAL_RelocateSignal
-
SIGNAL_FindSignal
-
SIGNAL_OutOfWater
-
SIGNAL_InWater
Game\SOUND.C
-
SndOpenSfxChannel
-
SndCloseSfxChannel
-
SndGetSfxChannel
-
SOUND_ProcessInstanceSounds
-
SOUND_EndInstanceSounds
-
isOkayToPlaySound
-
setPeriodicSoundStateOff
-
processPeriodicSound
-
processEventSound
-
SOUND_StartInstanceSound
-
SOUND_StopInstanceSound
-
SOUND_IsInstanceSoundLoaded
-
SOUND_SetInstanceSoundPitch
-
SOUND_SetInstanceSoundVolume
-
processOneShotSound
-
SOUND_Play3dSound
-
SOUND_Update3dSound
-
SOUND_HandleGlobalValueSignal
-
SOUND_Init
-
SOUND_Free
-
SOUND_SetMusicVariable
-
SOUND_SetMusicVolume
-
SOUND_SetSfxVolume
-
SOUND_SetVoiceVolume
-
SOUND_PauseAllSound
-
SOUND_ResumeAllSound
-
SOUND_StopAllSound
-
SOUND_ResetAllSound
-
SOUND_MusicOff
-
SOUND_MusicOn
-
SOUND_SfxOff
-
SOUND_SfxOn
-
SndIsPlaying
-
SndIsPlayingOrRequested
-
SndTypeIsPlayingOrRequested
-
SndPlay
-
SndEndLoop
-
SndPlayVolPan
-
SndUpdateVolPanPitch
-
musicLoadReturnFunc
-
musicFadeoutReturnFunc
-
musicEndCallbackFunc
-
SOUND_PutMusicCommand
-
SOUND_MusicInit
-
SOUND_IsMusicLoading
-
SOUND_ProcessMusicLoad
-
SOUND_UpdateSound
-
SOUND_PlaneShift
-
SOUND_ShutdownMusic
-
SOUND_SetMusicModifier
-
SOUND_ResetMusicModifier
Game\SPLINE.C
-
_SplineS2Pos
-
SplineSetDefDenom
-
SplineGetFrameNumber
-
SplineSetDef2FrameNumber
-
SplineIsWhere
-
SplineMultiIsWhere
-
SplineGetFirstRot
-
SplineGetFirstPoint
-
SplineGetNextPoint
-
SplineGetPreviousPoint
-
SplineGetNearestPoint
-
SplineGetData
-
SplineGetQuatData
-
SplineGetNext
-
SplineGetPrev
-
SplineGetOffsetNext
-
SplineGetOffsetPrev
-
SplineGetOffsetNextPoint
-
SplineGetOffsetPreviousPoint
Game\STATE.C
-
InitMessageQueue
-
DeMessageQueue
-
PurgeMessageQueue
-
PeekMessageQueue
-
EnMessageQueue
-
EnMessageQueueData
-
CIRC_Alloc
-
SetMonsterHitData
-
SetMonsterThrownData
-
SetMonsterAlarmData
-
SetMonsterSoulSuckData
-
SetMonsterImpaleData
-
SetObjectData
-
SetPositionData
-
SetPhysicsGravityData
-
SetPhysicsEdgeData
-
SetPhysicsSwimData
-
SetPhysicsDropOffData
-
SetPhysicsSlideData
-
SetPhysicsWallCrawlData
-
SetPhysicsLinkedMoveData
-
SetPhysicsDropHeightData
-
SetAnimationControllerDoneData
-
SetAnimationInstanceSwitchData
-
SetFXHitData
-
SetObjectThrowData
-
SetObjectBreakOffData
-
SetControlInitHangData
-
SetControlInitIdleData
-
SetObjectDraftData
-
SetObjectAbsorbData
-
SetControlSaveDataData
-
SetObjectIdleData
-
SetActionPlayHostAnimationData
-
SetObjectBirthProjectileData
-
SetShadowSegmentData
-
G2EmulationInit
-
G2EmulationInstancePlayAnimation
-
G2EmulatePlayAnimation
-
G2EmulationInstanceToInstanceSwitchAnimation
-
G2EmulationInstanceSwitchAnimation
-
G2EmulationInstanceSwitchAnimationAlpha
-
G2EmulationSwitchAnimation
-
G2EmulationSwitchAnimationAlpha
-
G2EmulationSwitchAnimationSync
-
G2EmulationInstanceToInstanceSwitchAnimationCharacter
-
G2EmulationSwitchAnimationCharacter
-
G2EmulationInstanceSetAnimation
-
G2EmulationSetAnimation
-
G2EmulationInstanceSetMode
-
G2EmulationSetMode
-
G2EmulationInstanceSetAnimSpeed
-
G2EmulationInstanceQueryAnimation
-
G2EmulationQueryAnimation
-
G2EmulationInstanceQueryFrame
-
G2EmulationInstanceQueryLastFrame
-
G2EmulationInstanceQueryPassedFrame
-
G2EmulationQueryFrame
-
G2EmulationInstanceQueryMode
-
G2EmulationQueryMode
-
G2EmulationInstanceSetStartAndEndSegment
-
G2EmulationSetStartAndEndSegment
-
G2EmulationInstanceSetTotalSections
-
G2EmulationSetTotalSections
-
G2EmulationInstanceInitSection
-
G2EmulationSetInterpController_Vector
-
StateSwitchStateDataDefault
-
StateSwitchStateCharacterDataDefault
-
StateSwitchStateData
-
StateSwitchStateCharacterData
-
StateGovernState
Game\STREAM.C
-
STREAM_FillOutFileNames
-
STREAM_AbortAreaLoad
-
FindObjectName
-
STREAM_LoadObjectReturn
-
STREAM_DumpMonster
-
STREAM_InList
-
STREAM_IsSpecialMonster
-
STREAM_IsMonster
-
InsertGlobalObject
-
LoadLevelObjects
-
STREAM_StreamLoadObjectAbort
-
STREAM_DumpObject
-
STREAM_IsObjectInAnyUnit
-
RemoveAllObjects
-
STREAM_CalculateWaterLevel
-
STREAM_SetMainFog
-
STREAM_SetStreamFog
-
STREAM_ConnectStream
-
STREAM_StreamLoadLevelAbort
-
STREAM_DoObjectLoadAndDump
-
STREAM_FinishLoad
-
STREAM_LoadLevelReturn
-
STREAM_StreamLoadLevelReturn
-
STREAM_UpdateLevelPointer
-
STREAM_UpdateObjectPointer
-
STREAM_UpdateInstanceCollisionInfo
-
STREAM_LoadMainVram
-
RemoveIntroducedLights
-
STREAM_RemoveInstancesWithIDInInstanceList
-
STREAM_MarkUnitNeeded
-
STREAM_DumpUnit
-
STREAM_DumpAllLevels
-
STREAM_LoadCurrentWarpRoom
-
WARPGATE_RelocateLoadedWarpRooms
-
WARPGATE_UpdateAddToArray
-
WARPGATE_RemoveFromArray
-
WARPGATE_IsObjectOnWarpSide
-
WARPGATE_IsItActive
-
WARPGATE_FixUnit
-
WARPGATE_CalcWarpFade
-
PreloadAllConnectedUnits
-
RelocateLevel
-
RelocateCameras
-
RelocateSavedCameras
-
RelocateLevelWithInstances
-
RelocateTerrain
-
RelocateVMObjects
-
RelocateBGObjects
-
RelocatePlanPool
-
RelocatePlanMarkers
-
RelocateSFXMarkers
-
STREAM_AdjustMultiSpline
-
STREAM_RelocateInstance
-
STREAM_OffsetInstancePosition
-
STREAM_SetInstancePosition
-
RelocateInstances
-
RelocateStreamPortals
-
STREAM_PackVRAMObject
-
MORPH_SetupInstanceFlags
-
MORPH_UpdateNormals
-
MORPH_BringBackNormals
-
MORPH_AddOffsets
-
MORPH_SubtractOffsets
-
MORPH_GetComponentsForTrackingPoint
-
MORPH_AveragePoint
-
MORPH_UpdateTrackingPoint
-
MORPH_DoStep
-
MORPH_SetFog
-
AddVertex
-
GetPlaneDist
-
CalcVert
-
AddClippedTri
-
STREAM_GetClipRect
-
DrawFogRectangle
-
STREAM_RenderAdjacantUnit
-
WARPGATE_BlockWarpGateEntrance
-
WARPGATE_DrawWarpGateRim
-
STREAM_RenderWarpGate
-
WARPGATE_RenderWarpUnit
Game\STRMLOAD.C
-
STREAM_InitLoader
-
STREAM_RemoveQueueEntry
-
STREAM_IsCdBusy
-
STREAM_QueueNonblockingLoads
-
LOAD_LoadToAddress
-
LOAD_NonBlockingBinaryLoad
-
LOAD_NonBlockingFileLoad
-
LOAD_NonBlockingBufferedLoad
-
LOAD_PlayXA
-
LOAD_ChangeDirectory
-
LOAD_AbortDirectoryChange
Game\TIMER.C
Game\UNDRWRLD.C
-
UNDERWORLD_DoUV
-
UNDERWORLD_DisplayFrame
-
UNDERWORLD_UpdatePlayer
Game\VM.C
-
VM_Tick
-
VM_UpdateMorph
-
VM_VMObjectSetTable
Game\VOICEXA.C
- ``
-
putCdCommand
-
VOICEXA_CdSyncCallback
-
processCdCommands
-
putVoiceCommand
-
processVoiceCommands
-
voiceCmdPlay
-
voiceCmdStop
-
voiceCmdPause
-
voiceCmdResume
-
voiceCmdNull
-
VOICEXA_Play
-
VOICEXA_FinalStatus
Game\VRAM.C
-
VRAM_PrintVramBlock
-
VRAM_ConcatanateMemory
-
VRAM_InsertFreeBlock
-
VRAM_DeleteFreeBlock
-
VRAM_InsertUsedBlock
-
VRAM_DeleteUsedBlock
-
VRAM_DeleteFreeVram
-
VRAM_InsertFreeVram
-
VRAM_ClearVramBlock
-
AdjustVramCoordsObject
-
VRAM_TransferBufferToVram
-
VRAM_LoadReturn
Game\CINEMA\CINEPSX.C
-
CINE_Play
Game\G2\ANIMG2.C
-
G2Anim_Init
-
G2Anim_Free
-
G2Anim_Restore
-
G2Anim_BuildTransforms
-
G2Anim_UpdateStoredFrame
-
G2Anim_GetSegChannelValue
-
G2Anim_GetRootMotionFromTimeForDuration
-
G2AnimSection_SwitchToKeylistAtTime
-
G2AnimSection_JumpToTime
-
_G2Anim_BuildTransformsNoControllers
-
_G2Anim_BuildSegTransformNoControllers
-
_G2Anim_BuildSegLocalRotMatrix
-
wombat
-
_G2Anim_InitializeSegValue
-
_G2AnimSection_InitStatus
-
FooBar
-
_G2AnimSection_UpdateStoredFrameFromData
-
_G2AnimSection_TriggerEffects
-
_G2Anim_FreeChanStatusBlockList
Game\G2\ANMCTRLR.C
-
G2Anim_AttachControllerToSeg
-
G2Anim_DetachControllerFromSeg
-
G2Anim_EnableController
-
G2Anim_DisableController
-
G2Anim_InterpDisableController
-
G2Anim_GetControllerCurrentInterpVector
-
G2Anim_SetControllerCallbackData
-
G2Anim_SetControllerAngleOrder
-
G2Anim_SetController_Vector
-
G2Anim_SetInterpController_Vector
-
G2Anim_SetInterpController_Quat
-
_G2Anim_ApplyControllersToStoredFrame
-
_G2Anim_BuildTransformsWithControllers
-
_G2Anim_BuildSegTransformWithControllers
-
_G2Anim_UpdateControllers
-
_G2Anim_CopyVectorWithOrder
-
_G2AnimSection_ApplyControllersToStoredFrame
-
_G2AnimController_GetMatrix
-
_G2AnimController_GetVector
-
_G2AnimController_InsertIntoList
-
_G2AnimController_GetCurrentInterpQuat
-
_G2AnimController_GetSimpleWorldRotQuat
Game\G2\ANMDECMP.C
-
_G2Anim_DecompressChannel_AdaptiveDelta
-
_G2Anim_DecompressChannel_Linear
-
_G2Anim_InitializeChannel_AdaptiveDelta
Game\G2\ANMG2ILF.C
-
G2Anim_GetRootMotionOverInterval
-
G2Anim_InterpToKeylistFrame
-
G2Anim_SetAlphaTable
-
G2Anim_SetCallback
-
G2Anim_SetLooping
-
G2Anim_SetNoLooping
-
G2Anim_SetPaused
-
G2Anim_SetSpeedAdjustment
-
G2Anim_SetUnpaused
-
G2Anim_SwitchToKeylist
-
G2AnimKeylist_GetKeyframeCount
-
G2AnimSection_ClearAlarm
-
G2AnimSection_GetKeyframeNumber
-
G2AnimSection_GetStoredKeyframeNumber
-
G2AnimSection_InterpToKeylistFrame
-
G2AnimSection_SetAlphaTable
-
G2AnimSection_SetInterpInfo
-
G2AnimSection_SetLooping
-
G2AnimSection_SetLoopRangeAll
-
G2AnimSection_SetNoLooping
-
G2AnimSection_SetNotRewinding
-
G2AnimSection_SetPaused
-
G2AnimSection_SetUnpaused
Game\G2\ANMINTRP.C
-
G2AnimSection_InterpToKeylistAtTime
-
_G2AnimSection_UpdateStoredFrameFromQuat
-
_G2AnimSection_InterpStateToQuat
-
_G2AnimSection_SegValueToQuat
Game\G2\INSTNCG2.C
-
G2Instance_BuildTransformsForList
-
G2Instance_BuildTransforms
-
G2Instance_RebuildTransforms
-
_G2Instance_RebuildAnimatedTransforms
-
G2Instance_ClearMatrices
-
_G2Instance_BuildAnimatedTransforms
-
_G2Instance_RebuildNonAnimatedTransforms
-
_G2Instance_BuildDeactivatedTransforms
-
_G2Instance_BuildNonAnimatedTransforms
-
_G2Instance_BuildFacadeTransforms
Game\G2\MAING2.C
Game\G2\POOLMMG2.C
-
G2PoolMem_InitPool
-
G2PoolMem_ResetPool
Game\G2\QUATG2.C
-
G2Quat_ToEuler
-
G2EulerAngles_FromMatrix
Game\G2\TIMERG2.C
Game\LOCAL\LOCALSTR.C
-
localstr_set_language
Game\MCARD\MCASSERT.C
Game\MCARD\MEMCARD.C
-
MEMCARD_IsWrongVersion
-
load
-
unload
-
memcard_initialize
-
memcard_end
-
maybe_start
-
memcard_main_menu
-
memcard_pause_menu
-
memcard_pop
-
memcard_start
-
memcard_load
-
memcard_save
Game\MENU\MENU.C
-
menu_initialize
-
menu_format
-
menu_set
-
menu_push
-
menu_pop
-
menu_item_flags
-
menu_item
-
menu_build
-
DisplayHintBox
-
DisplayMenuBox
-
menu_draw_item
-
menu_draw
-
menu_run
Game\MENU\MENUDEFS.C
-
do_check_controller
-
do_push_menu
-
do_pop_menu
-
do_function
-
do_start_game
-
do_save_menu
-
womp_background
-
play_movie
-
get_volume
-
set_volume
-
do_sound_adjust
-
sound_item
-
menudefs_toggle_dualshock
-
options_menu
-
main_menu
-
do_main_menu
-
menudefs_main_menu
-
menudefs_confirmexit_menu
Game\MENU\MENUFACE.C
Game\MENU\MENUUTIL.C
-
menu_print
-
menu_text_width
Game\MONSTER\ALUKA.C
-
MON_Say
Game\MONSTER\ALUKABSS.C
Game\MONSTER\HUMAN.C
- ``
-
HUMAN_WaitForWeapon
-
HUMAN_Init
-
HUMAN_CleanUp
-
HUMAN_DeadEntry
-
HUMAN_Dead
-
HUMAN_StunnedEntry
-
HUMAN_Stunned
-
HUMAN_EmbraceEntry
-
HUMAN_Embrace
-
HUMAN_IdleEntry
-
HUMAN_Idle
-
HUMAN_Flee
-
HUMAN_TypeOfHuman
Game\MONSTER\HUNTER.C
-
FX_MakeHitFlame
-
HUNTER_InitFlamethrow
-
HUNTER_Flamethrow
-
HUNTER_Init
-
HUNTER_CleanUp
-
HUNTER_ProjectileEntry
Game\MONSTER\KAIN.C
Game\MONSTER\MBMISS.C
-
WCBEGG_Message
-
WCBEGG_ShouldIgniteEgg
-
WCBEGG_Process
-
WCBEGG_ExplodeProcess
-
WCBEGG_SplitProcess
-
WCBEGG_CommonPostProcess
-
WCBEGG_CommonPostProcess2
-
WCBEGG_ExplodeCollide
-
WCBEGG_Collide
-
WALBOSC_Collide
Game\MONSTER\MISSILE.C
-
MISSILE_Process
-
MISSILE_Collide
Game\MONSTER\MONAPI.C
-
MonsterProcess
-
MonsterInit
-
SendHitObject
-
MonsterCollide
-
MonsterAdditionalCollide
-
MonsterMessage
-
AnimDistanceAndVel
-
TranslateAnimList
-
MonsterTranslateAnim
-
MonsterRelocateTune
-
MonsterRelocateInstanceObject
-
MONAPI_TurnHead
-
MONAPI_SetLookAround
-
MONAPI_ResetLookAround
-
MONAPI_DeleteRegen
-
MONAPI_AddToGenerator
-
MONAPI_CheckGenerator
Game\MONSTER\MONLIB.C
-
MON_TurnOffWeaponSpheres
-
MON_TurnOnWeaponSpheres
-
MON_TurnOnWeaponSphere
-
MON_TurnOffBodySpheres
-
MON_TurnOnBodySpheres
-
MON_TurnOffAllSpheres
-
MON_TurnOnAllSpheres
-
MON_SwitchState
-
MON_SwitchStateDoEntry
-
MON_TransNodeAnimation
-
MON_PlayAnimID
-
MON_PlayAnimFromList
-
MON_AnimIDPlaying
-
MON_PlayAnimIDIfNotPlaying
-
MON_AnimPlayingFromList
-
MON_PlayAnimFromListIfNotPlaying
-
MON_PlayAnim
-
MON_AnimPlaying
-
MON_PlayAnimIfNotPlaying
-
MON_AnimInit
-
MON_CheckConditions
-
MON_ShouldIAttackInstance
-
MON_ShouldIAttack
-
MON_ShouldIEvade
-
MON_ChooseLeftOrRight
-
MON_ChooseEvadeMove
-
MON_ChooseCombatMove
-
MON_PlayRandomIdle
-
MON_PlayCombatIdle
-
MON_GetRandomPoint
-
MON_GetRandomDestinationInWorld
-
MON_MoveForward
-
MON_TurnToPosition
-
MON_MoveToPosition
-
MON_OnGround
-
MON_ApplyPhysics
-
MON_ChangeBehavior
-
MON_CheckEnvironment
-
MON_CheckTerrainAndRespond
-
MON_CheckPointSuitability
-
MON_BirthSoul
-
MON_ProcessIntro
-
MON_SetDefaults
-
MON_GetPlanSlot
-
MON_DefaultPlanMovement
-
MON_DropAllObjects
-
MON_EnableHeadMove
-
MON_DisableHeadMove
-
MON_LookInDirection
-
MON_LookAtPos
-
MON_ProcessLookAt
-
MON_TakeDamage
-
MON_SetUpSaveInfo
-
MON_GetSaveInfo
-
MON_KillMonster
-
MON_ShouldIAmbushEnemy
-
MON_ShouldIFireAtTarget
-
MON_ShouldIFlee
-
MON_RelocateCoords
-
MON_ValidUnit
-
MON_ValidPosition
-
MON_SphereWorldPos
-
MON_MoveInstanceToImpalePoint
-
MON_ReachableIntro
-
MON_SetVelocityTowardsImpalingObject
-
MON_TurnOffSphereCollisions
-
MON_TurnOnSphereCollisions
-
MON_ProcessSpecialFade
-
MON_StartSpecialFade
-
MON_UnlinkFromRaziel
-
MON_BurnInAir
-
MON_BirthMana
-
MON_SoulSucked
-
MON_SetUpKnockBack
-
MON_DoDrainEffects
-
MON_SetFXHitData
-
MON_LaunchMonster
Game\MONSTER\MONMSG.C
-
MON_GroundMoveQueueHandler
-
MON_PupateMessageHandler
-
MON_PossessedMessageHandler
-
MON_IdleMessageHandler
-
MON_DefaultMessageHandler
-
MON_PupateQueueHandler
-
MON_IdleQueueHandler
Game\MONSTER\MONSENSE.C
-
MONSENSE_See
-
MONSENSE_Hear
-
MONSENSE_Smell
-
MONSENSE_SetupMIR
-
MONSENSE_SenseInstance
-
MONSENSE_StartMonsterIRList
-
MONSENSE_InitIRList
-
MONSENSE_ProcessIRList
-
MONSENSE_SetupSenses
-
MONSENSE_RemoveSenses
-
MONSENSE_Radar
-
MONSENSE_GetDistanceInDirection
-
MONSENSE_DoSenses
-
MONSENSE_AdjustRadarFromObjects
Game\MONSTER\MONSTER.C
-
MON_DoCombatTimers
-
MON_ChangeHumanOpinion
-
MON_CutOut_Monster
-
MON_DeadEntry
-
MON_Dead
-
MON_MissileHitEntry
-
MON_MissileHit
-
MON_BirthEntry
-
MON_Birth
-
MON_ParryEntry
-
MON_Parry
-
MON_LandOnFeetEntry
-
MON_LandOnFeet
-
MON_LandInWaterEntry
-
MON_LandInWater
-
MON_BreakHoldEntry
-
MON_BreakHold
-
MON_ImpactEntry
-
MON_Impact
-
MON_FallEntry
-
MON_Fall
-
MON_ThrownEntry
-
MON_Thrown
-
MON_ImpaleDeathEntry
-
MON_ImpaleDeath
-
MON_TerrainImpaleDeathEntry
-
MON_TerrainImpaleDeath
-
MON_SurprisedEntry
-
MON_Surprised
-
MON_StunnedEntry
-
MON_Stunned
-
MON_GrabbedEntry
-
MON_Grabbed
-
MON_HitEntry
-
MON_Hit
-
MON_AttackEntry
-
MON_Attack
-
MON_CombatEntry
-
MON_Combat
-
MON_ProjectileEntry
-
MON_Projectile
-
MON_IdleEntry
-
MON_Idle
-
MON_FleeEntry
-
MON_Flee
-
MON_PursueEntry
-
MON_Pursue
-
MON_WanderEntry
-
MON_Wander
-
MON_HideEntry
-
MON_Hide
-
MON_SurpriseAttackEntry
-
MON_SurpriseAttack
-
MON_EnvironmentDamageEntry
-
MON_EnvironmentDamage
-
MON_MonsterGlow
-
MON_GeneralDeathEntry
-
MON_GeneralDeath
-
MON_NoticeEntry
-
MON_Notice
-
MON_PupateEntry
-
MON_Pupate
-
MON_EmbraceEntry
-
MON_Embrace
-
MON_PetrifiedEntry
-
MON_Petrified
-
MONSTER_CalcDamageIntensity
-
MONSTER_ProcessClosestVerts
-
ProcessBloodyMess
-
MONSTER_InitVertexColors
-
MONSTER_StartVertexBlood
-
MONSTER_VertexBlood
-
ProcessBurntMess
-
MONSTER_StartVertexBurnt
-
MONSTER_VertexBurnt
-
MON_DamageEffect
-
MON_DefaultInit
-
MON_CleanUp
Game\MONSTER\MONTABLE.C
-
MONTABLE_SetupTablePointer
-
MONTABLE_SetQueryFunc
Game\MONSTER\PRIESTESS.C
-
PRIESTS_Init
-
PRIESTS_CleanUp
-
PRIESTS_Message
-
PRIESTS_IdleEntry
-
PRIESTS_Idle
-
PRIESTS_PursueEntry
-
PRIESTS_Pursue
-
PRIESTS_FleeEntry
-
PRIESTS_Flee
-
PRIESTS_DoAttackAnim
Game\MONSTER\RONINBSS.C
Game\MONSTER\SKINBOS.C
Game\MONSTER\SKINNER.C
Game\MONSTER\SLUAGH.C
-
SLUAGH_DamageEffect
-
SLUAGH_Init
-
SLUAGH_DeathEntry
-
SLUAGH_Death
-
SLUAGH_AttackEntry
-
SLUAGH_Attack
Game\MONSTER\SOUL.C
-
SOUL_QueueHandler
-
SOUL_Physics
-
SOUL_Fade
-
SOUL_MoveToDest
-
SOUL_MovePastWall
-
SOUL_Init
-
SOUL_CleanUp
-
SOUL_BirthEntry
-
SOUL_Birth
-
SOUL_SoulSuckEntry
-
SOUL_SoulSuck
-
SOUL_WanderEntry
-
SOUL_Wander
-
SOUL_FleeEntry
-
SOUL_Flee
-
SOUL_IdleEntry
-
SOUL_Idle
-
SOUL_ReanimateEntry
-
SOUL_Reanimate
Game\MONSTER\VWRAITH.C
-
VWRAITH_MoveVertical
-
VWRAITH_Init
-
VWRAITH_ShouldISwoop
-
VWRAITH_PursueEntry
-
VWRAITH_Pursue
-
VWRAITH_VerticalMove
-
VWRAITH_CombatEntry
-
VWRAITH_Combat
-
VWRAITH_EmbraceEntry
Game\MONSTER\WALBOSB.C
Game\MONSTER\WALBOSS.C
Game\MONSTER\WALLCR.C
Game\MONSTER\WORSHIP.C
-
WORSHIP_Init
-
WORSHIP_CombatEntry
Game\OVERLAYS\CINEMAX.C
-
CINEMAX_Play
-
CINEMAX_ActuallyPlay
-
CINEMAX_InitBufferDetails
-
CINEMAX_InitStream
-
CINEMAX_E1658
-
CINEMAX_E1708
-
CINEMAX_KickCD
Game\OVERLAYS\MCARDX.C
-
sub_801C86B8
-
sub_801C83E0
-
sub_801C8624
-
sub_801C87C4
-
sub_801C73F8
-
sub_801C7630
-
sub_801C75C4
-
sub_80163D50
-
sub_80163D64
-
sub_80163D38
-
sub_80163FB8
-
sub_801C7428
-
sub_801A039C
-
sub_8019FC00
-
sub_801A03D4
-
sub_801A17A8
-
sub_801A1ADC
-
MCARDX_initialize
-
MCARDX_set_buffer
-
sub_80163CD0
-
sub_8016445C
-
sub_80164380
-
sub_80163D04
-
sub_80164990
-
MCARDX_end
-
MCARDX_begin
-
sub_80163C8C
-
sub_80164C04
-
MCARDX_main
-
sub_801C6C54
-
sub_801C7174
-
sub_801C78C4
Game\PLAN\ENMYPLAN.C
-
ENMYPLAN_InitEnemyPlanPool
-
ENMYPLAN_ReleasePlanningWorkspace
-
ENMYPLAN_WayPointSkipped
-
ENMYPLAN_WayPointReached
-
ENMYPLAN_Replan
-
ENMYPLAN_PathClear
-
ENMYPLAN_MoveToTargetFinal
-
ValidSlotAndState
-
ENMYPLAN_GetNodeTypeOfNextWaypoint
-
ENMYPLAN_GetPosOfNextWaypoint
-
ENMYPLAN_RelocatePlanPositions
Game\PLAN\PLAN.C
-
PLAN_UpdatePlanMkrNodes
-
PLAN_UpdatePlayerNode
-
PLAN_AddRandomNode
-
PLAN_DeleteRandomNode
-
PLAN_DeleteOutOfRangeNodesOfSource
-
PLAN_AddOrRemoveRandomNodes
-
PLAN_AddInitialNodes
-
PLAN_AddOrRemoveNodes
Game\PLAN\PLANAPI.C
-
PLANAPI_ConvertPlanIntoEnmyPlanDataFormat
-
PLANAPI_FindPathBetweenNodes
-
PLANAPI_DoTimingCalcsAndDrawing
-
PLANAPI_AddNodeOfTypeToPool
-
PLANAPI_DeleteNodesFromPoolByType
-
PLANAPI_DeleteNodeFromPoolByUnit
-
PLANAPI_FindPathInGraphToTarget
-
PLANAPI_InitPlanning
-
PLANAPI_PassThroughHit
-
PLANAPI_CheckTargetToEnemyNode
-
PLANAPI_UpdatePlanningDatabase
-
PLANAPI_NumNodesInPool
-
PLANAPI_InitPlanMkrList
-
PLANAPI_GetFlags
-
PLANAPI_FindNodePositionInUnit
-
PLANAPI_FindClosestNodePositionInUnit
Game\PLAN\PLANCOLL.C
-
PLANCOLL_DoesLOSExistFinal
-
PLANCOLL_CheckUnderwaterPoint
-
PLANCOLL_FindTerrainHitFinal
-
PLANCOLL_DoesStraightLinePathExist
-
PLANCOLL_DoesWaterPathUpExist
Game\PLAN\PLANPOOL.C
-
PLANPOOL_NumNodesInPlan
-
PLANPOOL_CountBitsSetInLong
-
PLANPOOL_NumConnectionsExaminedForNode
-
PLANPOOL_NumConnectionsForNode
-
PLANPOOL_NumberOfNodesOfType
-
PLANPOOL_NumberOfNodesOfSource
-
PLANPOOL_AppropriatePair
-
PLANPOOL_AreTwoNodesConnected
-
PLANPOOL_MarkTwoNodesAsConnected
-
PLANPOOL_MarkTwoNodesAsNotConnected
-
PLANPOOL_ChangeNodePosition
-
PLANPOOL_DeleteNodeFromPool
Game\PLAN\PLANSRCH.C
-
PLANSRCH_ValidNode
-
PLANSRCH_ExpandNode
-
PLANSRCH_InitNodesForSearch
Game\PSX\AADLIB.C
-
aadInit
-
aadInstallUpdateFunc
-
aadSetMasterVolume
-
aadStartMasterVolumeFade
-
aadSetSfxMasterVolume
-
aadSetMusicMasterVolume
-
aadStartMusicMasterVolFade
-
aadLoadDynamicSoundBank
-
aadLoadDynamicSoundBankReturn
-
aadLoadDynamicSoundBankReturn2
-
aadFreeDynamicSoundBank
-
aadOpenDynamicSoundBank
-
aadLoadDynamicSfx
-
aadFreeDynamicSfx
-
aadRelocateMusicMemoryEnd
-
aadRelocateSfxMemory
-
aadLoadDynamicSfxAbort
-
aadLoadDynamicSfxDone
-
aadLoadDynamicSfxReturn
-
aadWaveMalloc
-
aadWaveFree
-
aadFreeSingleDynSfx
-
aadLoadSingleDynSfx
-
aadLoadDynamicSfxReturn2
-
aadIsSfxLoaded
-
aadInitSequenceSlot
-
aadGetNumDynamicSequences
-
aadAssignDynamicSequence
-
aadSetSlotTempo
-
aadStartSlot
-
aadStopSlot
-
aadDisableSlot
-
aadEnableSlot
-
aadPauseSlot
-
aadResumeSlot
-
aadGetSlotStatus
-
aadAllNotesOff
-
aadMuteChannels
-
aadUnMuteChannels
- ``
-
aadSetUserVariable
-
aadSetNoUpdateMode
Game\PSX\AADSEQEV.C
- ``
- ``
- ``
-
aadQueueNextEvent
-
aadExecuteEvent
-
midiNoteOff
-
midiNoteOn
-
aadUpdateChannelVolPan
-
aadUpdateSlotVolPan
-
aadUpdateChannelPitchBend
-
midiPolyphonicAftertouch
-
midiControlChange
-
midiProgramChange
-
midiChannelAftertouch
-
midiPitchWheelControl
-
midiMetaEvent
-
midiControlBankSelect
-
midiControlVolume
-
midiControlPan
-
midiControlCallback
Game\PSX\AADSFX.C
-
aadIsSfxPlaying
-
aadIsSfxPlayingOrRequested
-
aadIsSfxTypePlaying
-
aadIsSfxTypePlayingOrRequested
-
aadPutSfxCommand
-
aadExecuteSfxCommand
-
sfxCmdPlayTone
-
sfxCmdStopTone
-
sfxCmdStopAllTones
-
sfxCmdSetToneVolumeAndPan
-
sfxCmdSetToneVolPanPitch
-
sfxCmdLockVoice
-
sfxCmdSetVoiceAttr
-
sfxCmdSetVoiceKeyOn
Game\PSX\AADSQCMD.C
-
aadSubstituteVariables
-
metaCmdSelectChannel
-
metaCmdSelectSlot
-
metaCmdAssignSequence
-
metaCmdUsePrimaryTempo
-
metaCmdUseSecondaryTempo
-
metaCmdSetTempo
-
metaCmdChangeTempo
-
metaCmdSetTempoFromSequence
-
metaCmdStartSlot
-
metaCmdStopSlot
-
metaCmdPauseSlot
-
metaCmdResumeSlot
-
metaCmdSetSlotBendRange
-
metaCmdSetChannelBendRange
-
metaCmdSetSlotVolume
-
metaCmdSetSlotPan
-
metaCmdSetChannelVolume
-
metaCmdSetChannelPan
-
metaCmdEnableSustainUpdate
-
metaCmdDisableSustainUpdate
-
metaCmdMuteChannel
-
metaCmdUnMuteChannel
-
metaCmdMuteChannelList
-
metaCmdUnMuteChannelList
-
metaCmdSetChannelMute
-
metaCmdDelayMute
-
metaCmdUpdateMute
-
metaCmdChannelVolumeFade
-
metaCmdChannelPanFade
-
metaCmdSlotVolumeFade
-
metaCmdSlotPanFade
-
metaCmdSetChannelProgram
-
metaCmdSetChannelBasePriority
-
metaCmdSetChannelTranspose
-
metaCmdIgnoreChannelTranspose
-
metaCmdRespectChannelTranspose
-
metaCmdSetChannelPitchMap
-
metaCmdIgnoreChannelPitchMap
-
metaCmdRespectChannelPitchMap
-
metaCmdGetSequenceAssigned
-
metaCmdGetTempo
-
metaCmdGetSlotStatus
-
metaCmdGetChannelMute
-
metaCmdGetChannelVolume
-
metaCmdGetChannelPan
-
metaCmdGetChannelTranspose
-
metaCmdGetChannelProgram
-
metaCmdGetChannelBasePriority
-
metaCmdGetChannelBendRange
-
metaCmdGetSlotVolume
-
metaCmdGetSlotPan
-
metaCmdSetVariable
-
metaCmdCopyVariable
-
metaCmdAddVariable
-
metaCmdSubtractVariable
-
metaCmdSetVariableBits
-
metaCmdClearVariableBits
-
aadGotoSequencePosition
-
aadGotoSequenceLabel
-
metaCmdLoopStart
-
metaCmdLoopEnd
-
metaCmdLoopBreak
-
metaCmdDefineLabel
-
metaCmdGotoLabel
-
metaCmdSetSequencePosition
-
metaCmdBranchIfVarEqual
-
metaCmdBranchIfVarNotEqual
-
metaCmdBranchIfVarLess
-
metaCmdBranchIfVarGreater
-
metaCmdBranchIfVarLessOrEqual
-
metaCmdBranchIfVarGreaterOrEqual
-
metaCmdBranchIfVarBitsSet
-
metaCmdBranchIfVarBitsClear
-
metaCmdSubstituteVariableParam1
-
metaCmdSubstituteVariableParam2
-
metaCmdSubstituteVariableParam3
-
metaCmdEndSequence
-
metaCmdPlaySoundEffect
-
metaCmdStopSoundEffect
Game\PSX\AADVOICE.C
-
SpuSetVoiceADSR1ADSR2
-
aadPlayTone
Game\PSX\COLLIDES.C
-
BSP_MarkVisibleLeaves_S
-
G2Quat_ToMatrix_S
-
G2Quat_FromEuler_S
-
G2EulerAngles_ToMatrix_S
-
RotMatrixX
-
RotMatrixY
-
RotMatrixZ
-
sub_80078458
-
COLLIDE_NearestPointOnLine_S
-
COLLIDE_NearestPointOnPlane_S
-
VM_ProcessVMObjectList_S
Game\PSX\DRAWS.C
Game\PSX\MAIN.C
-
screen_to_vram
-
show_screen
-
play_movie
-
InitMainTracker
-
ExtractWorldName
-
ExtractLevelNum
-
ProcessArgs
-
FadeOutSayingLoading
-
init_menus
-
InitialiseGame
-
MainG2
Game\PSX\SUPPORT.C
-
printf
-
sprintf
-
vsprintf
-
* my_itoa
-
atoi
-
mytolower
-
strcmpi
Game\PSX\PSX_G2\MAINVM.C
-
main
Game\PSX\PSX_G2\QUATVM.C
Game\RAZIEL\ALGOCTRL.C
-
InitAlgorithmicWings
-
DeInitAlgorithmicWings
-
AlgorithmicWings
-
AlgorithmicNeck
Game\RAZIEL\ATTACK.C
-
StateHandlerDecodeHold
-
StateHandlerAttack2
-
StateHandlerCannedReaction
-
StateHandlerStumble
-
StateHandlerHitReaction
-
StateHandlerThrow2
-
PointAt
-
ThrowSetFocusPoint
-
LimitRotation
-
StateHandlerGrab
Game\RAZIEL\CONTROL.C
-
SetPhysics
-
ResetPhysics
-
SetDampingPhysics
-
SetImpulsePhysics
-
SetDropPhysics
-
InitExternalForces
-
SetExternalForce
-
SetExternalTransitionForce
-
ProcessPhysics
Game\RAZIEL\HEALTH.C
-
GainHealth
-
LoseHealth
-
DrainHealth
-
ProcessHealth
-
DrainMana
-
SetMana
-
HealthInstantDeath
-
RAZIEL_DebugHealthSetScale
-
RAZIEL_DebugManaSetMax
-
razPlayUnderworldSounds
Game\RAZIEL\PUPPET.C
-
StateHandlerPuppetShow
-
StateHandlerMoveToPosition
-
DefaultPuppetStateHandler
-
StateHandlerWarpGate
-
StateHandlerForcedGlide
Game\RAZIEL\RAZDBUG.C
Game\RAZIEL\RAZIEL.C
-
InitStates
-
StateInitIdle
-
StateHandlerIdle
-
StateHandlerLookAround
-
StateHandlerCrouch
-
StateHandlerDropAction
-
StateHandlerSoulSuck
-
StateHandlerStartTurn
-
StateInitStartMove
-
StateHandlerStartMove
-
StateInitMove
-
StateHandlerMove
-
StateHandlerStopMove
-
StateHandlerCompression
-
StateHandlerJump
-
StateHandlerFall
-
StateHandlerSlide
-
StateHandlerBlock
-
StateHandlerDeCompression
-
StateHandlerGlide
-
StateHandlerHang
-
StateHandlerPushObject
-
StateHandlerBreakOff
-
StateHandlerPullSwitch
-
StateHandlerDragObject
-
StateHandlerPickupObject
-
StateHandlerAutoFace
-
StateHandlerGlyphs
-
DefaultStateHandler
-
RazielPost
-
SetStates
-
RelocateConstrict
-
ProcessEffects
-
ProcessInteractiveMusic
-
ProcessTimers
-
SetTimer
-
ProcessSpecialAbilities
-
GetControllerMessages
-
RazielAdditionalCollide
-
GetEngageEvent
-
SetupReaction
-
CheckHolding
-
DisableWristCollision
-
EnableWristCollision
-
GetCollisionType
-
InitGlyphSystem
-
mdRazielProcess
-
RazielProcess
-
RazielInit
-
RazielCollide
-
RAZIEL_TurnHead
-
RAZIEL_SetLookAround
-
RAZIEL_ResetLookAround
-
TrailWaterFX
Game\RAZIEL\RAZLIB.C
-
razAlignYMoveRot
-
razAlignYRotMove
-
razAlignYRotMoveInterp
-
razAlignYRotInterp
-
razConstrictAngle
-
razRotateUpperBody
-
razSetFadeEffect
-
razPlaneShift
-
razPickupAndGrab
-
razZeroAxis
-
razAdjustSpeed
-
razLaunchForce
-
razReaverPickup
-
razReaverImbue
-
razGetReaverFromMask
-
razReaverScale
-
razGetForwardNormal
-
razGetRotFromNormal
-
razCenterWithBlock
-
razSetPauseTranslation
-
razResetPauseTranslation
-
razSelectMotionAnim
-
razApplyMotion
-
razResetMotion
-
razSetDampingPhysics
-
razEnterWater
-
_razSetSwimVelocity
-
razSetWallCrawlNodes
-
razSwitchVAnimCharacterGroup
-
razSwitchVAnimGroup
-
razSwitchVAnimCharacterSingle
-
razSwitchVAnimSingle
-
razSwitchVAnim
-
razProcessSAnim
-
razSwitchStringAnimation
-
CheckStringAnimation
-
razLaunchBubbles
-
razSetCowlNoDraw
-
razSetPlayerEventHistory
-
razSideMoveSpiderCheck
-
razUpdateSoundRamp
-
razSetupSoundRamp
-
RAZIEL_SetInteractiveMusic
Game\RAZIEL\SENSES.C
-
SetEngagedInstance
-
UpdateEngagementList
-
UpdateAutoFaceAngle
Game\RAZIEL\SPIDER.C
-
StateHandlerWallGrab
-
StateHandlerWallIdle
-
StateHandlerWallDismount
Game\RAZIEL\STEERING.C
-
UpdateZoneDelta
-
GetControllerInput
-
DecodeDirection
-
ProcessMovement
-
SteerTurn
-
SteerMove
-
SteerAutoFace
-
SteerSwim
-
SteerWallcrawling
-
SteerDisableAutoFace
-
SteerSwitchMode
-
razInitWallCrawlSteering
-
razDeinitWallCrawlSteering
Game\RAZIEL\SWIM.C
-
StateHandlerInitSwim
-
StateHandlerSwimCoil
-
StateHandlerSwimTread
-
StateHandlerSwimDiveIn
-
StateHandlerSwim