Error starting game server using linuxGSM #4704
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Hi, I am running a 7daystodie server on ubuntu server 22.04 lts for a few months now and suddenly I can't start my game server when the "updateonstart" option in the linuxGSM common.cfg is set to "on". It always stops with the text
"Complete! Updating *myserver*: SteamCMD"
and does anything else. It seems to be in some kind of loop I guess. When I look at the local and remote build numbers, I can confirm that these are equal,.
Any hints for a unhappy mate?
Here is some maybe helpfull console output:
` ./mygameserver st
[ OK ] Updating mygameserver: Checking for update: SteamCMD
Update available
https://steamdb.info/app/294420/
[ START ] Updating mygameserver: SteamCMD
Branch: public
Redirecting stderr to '/home/myuser/.local/share/Steam/logs/stderr.txt'
Logging directory: '/home/myuser/.local/share/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1731433425
-- type 'quit' to exit --
Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 59 msec
OK
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '294420' already up to date.
Complete! Updating mygameserver: SteamCMD
`
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