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derkalle4Kalle Minkner
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fix: quake2 and quake3 protocol query (#4410)
Co-authored-by: Kalle Minkner <info@kalleminkner.de>
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lgsm/modules/query_gsquery.py

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import socket
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import sys
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engine_types=('protocol-valve','protocol-quake3','protocol-quake3','protocol-gamespy1','protocol-unreal2','ut3','minecraft','minecraftbe','jc2mp','mumbleping','soldat','teeworlds')
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engine_types=('protocol-valve','protocol-quake2','protocol-quake3','protocol-gamespy1','protocol-unreal2','ut3','minecraft','minecraftbe','jc2mp','mumbleping','soldat','teeworlds')
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class gsquery:
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server_response_timeout = 2
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default_buffer_length = 1024
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sourcequery=('protocol-valve','avalanche3.0','barotrauma','madness','quakelive','realvirtuality','refractor','source','goldsrc','spark','starbound','unity3d','unreal4','wurm')
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idtech2query=('protocol-quake3','idtech2','quake','iw2.0')
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idtech2query=('protocol-quake2','idtech2','quake','iw2.0')
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idtech3query=('protocol-quake3','iw3.0','ioquake3','qfusion')
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minecraftquery=('minecraft','lwjgl2')
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minecraftbequery=('minecraftbe',)

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