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Merge branch 'release/v24.3.0'
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.github/ISSUE_TEMPLATE/bug_report.yml

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label: Linux distro
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multiple: true
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options:
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- Ubuntu 24.04
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- Ubuntu 22.04
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- Ubuntu 20.04
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- Ubuntu 18.04
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- Ubuntu 16.04
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- Debian 12
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- Debian 11
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- Debian 10
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- Debian 9
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- RedHat 9
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- RedHat 8
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- RedHat 7
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- Other
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validations:
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required: true

.github/ISSUE_TEMPLATE/feature_request.yml

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label: Linux distro
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multiple: true
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options:
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- Ubuntu 24.04
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- Ubuntu 22.04
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- Ubuntu 20.04
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- Ubuntu 18.04
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- Ubuntu 16.04
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- Debian 12
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- Debian 11
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- Debian 10
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- Debian 9
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- RedHat 9
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- RedHat 8
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- RedHat 7
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- Other
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validations:
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required: false

.github/workflows/add-to-project.yml

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runs-on: ubuntu-latest
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steps:
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- name: Add to Project
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uses: actions/add-to-project@v1.0.1
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uses: actions/add-to-project@v1.0.2
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with:
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project-url: https://github.com/orgs/GameServerManagers/projects/11
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github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}

lgsm/config-default/config-lgsm/kfserver/_default.cfg

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# 4: gsquery
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# 5: tcp
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querymode="2"
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querytype="protocol-unreal2"
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querytype="protocol-valve"
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## Console type
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consoleverbose="yes"

lgsm/config-default/config-lgsm/roserver/_default.cfg

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# 4: gsquery
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# 5: tcp
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querymode="2"
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querytype="protocol-unreal2"
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querytype="protocol-valve"
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## Console type
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consoleverbose="yes"
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##################################
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######## Default Settings ########
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##################################
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# DO NOT EDIT, ANY CHANGES WILL BE OVERWRITTEN!
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# Copy settings from here and use them in either:
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# common.cfg - applies settings to every instance.
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# [instance].cfg - applies settings to a specific instance.
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#### Game Server Settings ####
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## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
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servername="LinuxGSM"
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serverpassword=""
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adminpassword=""
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port="8777"
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queryport="27015"
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telnetport="18888"
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maxplayers="50"
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backupinterval="15" # Backup interval in minutes.
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defaultmap="Level01_Main"
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
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startparameters="WS ${defaultmap} -MultiHome=${ip} -Port=${port} -EchoPort=${telnetport} -QueryPort=${queryport} -SteamServerName='${servername}' -PSW='${serverpassword}' -adminpsw='${adminpassword}' -MaxPlayers=${maxplayers} -initbackup -backupinterval=${backupinterval} -UTF8Output -forcepassthrough -log"
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#### LinuxGSM Settings ####
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## LinuxGSM Stats
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# Send useful stats to LinuxGSM developers.
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# https://docs.linuxgsm.com/configuration/linuxgsm-stats
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# (on|off)
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stats="off"
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## Notification Alerts
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# (on|off)
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# Display IP | https://docs.linuxgsm.com/alerts#display-ip
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displayip=""
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# More info | https://docs.linuxgsm.com/alerts#more-info
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postalert="off"
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# Alert on Start/Stop/Restart
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statusalert="off"
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# Discord Alerts | https://docs.linuxgsm.com/alerts/discord
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discordalert="off"
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discordwebhook="webhook"
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# Email Alerts | https://docs.linuxgsm.com/alerts/email
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emailalert="off"
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email="email@example.com"
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emailfrom=""
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# Gotify Alerts | https://docs.linuxgsm.com/alerts/gotify
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gotifyalert="off"
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gotifytoken="token"
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gotifywebhook="webhook"
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# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt
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iftttalert="off"
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ifttttoken="accesstoken"
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iftttevent="linuxgsm_alert"
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# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet
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pushbulletalert="off"
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pushbullettoken="accesstoken"
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channeltag=""
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# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover
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pushoveralert="off"
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pushovertoken="accesstoken"
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pushoveruserkey="userkey"
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# Rocket.Chat Alerts | https://docs.linuxgsm.com/alerts/rocket.chat
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rocketchatalert="off"
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rocketchatwebhook="webhook"
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# Slack Alerts | https://docs.linuxgsm.com/alerts/slack
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slackalert="off"
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slackwebhook="webhook"
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# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram
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# You can add a custom cURL string eg proxy (useful in Russia) in "curlcustomstring".
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# For example "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help all".
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telegramapi="api.telegram.org"
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telegramalert="off"
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telegramtoken="accesstoken"
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telegramchatid=""
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telegramthreadid=""
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telegramsilentnotification="false"
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curlcustomstring=""
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## Updating | https://docs.linuxgsm.com/commands/update
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updateonstart="off"
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## Backup | https://docs.linuxgsm.com/commands/backup
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maxbackups="4"
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maxbackupdays="30"
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stoponbackup="on"
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## Logging | https://docs.linuxgsm.com/features/logging
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consolelogging="on"
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logdays="7"
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## Monitor | https://docs.linuxgsm.com/commands/monitor
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# Query delay time
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querydelay="5"
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## ANSI Colors | https://docs.linuxgsm.com/features/ansi-colors
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ansi="on"
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#### Advanced Settings ####
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## Message Display Time | https://docs.linuxgsm.com/features/message-display-time
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sleeptime="0.5"
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## SteamCMD Settings | https://docs.linuxgsm.com/steamcmd
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# Server appid
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appid="3017300"
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steamcmdforcewindows="no"
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# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch
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branch=""
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betapassword=""
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# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server
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steammaster="true"
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## Stop Mode | https://docs.linuxgsm.com/features/stop-mode
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# 1: tmux kill
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# 2: CTRL+c
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# 3: quit
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# 4: quit 120s
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# 5: stop
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# 6: q
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# 7: exit
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# 8: 7 Days to Die
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# 9: GoldSrc
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# 10: Avorion
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# 11: end
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# 12: shutdown
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# 13: soulmask
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stopmode="13"
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## Query mode
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# 1: session only
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# 2: gamedig (gsquery fallback)
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# 3: gamedig
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# 4: gsquery
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# 5: tcp
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querymode="2"
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querytype="protocol-valve"
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## Console type
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consoleverbose="yes"
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consoleinteract="no"
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## Game Server Details
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# Do not edit
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gamename="Soulmask"
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engine="unreal4"
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glibc="2.17"
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#### Directories ####
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# Edit with care
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## Game Server Directories
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systemdir="${serverfiles}/WS"
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executabledir="${systemdir}/Binaries/Linux"
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executable="./WSServer-Linux-Shipping"
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## Backup Directory
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backupdir="${lgsmdir}/backup"
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## Logging Directories
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[ -n "${LGSM_LOGDIR}" ] && logdir="${LGSM_LOGDIR}" || logdir="${rootdir}/log"
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gamelogdir="${systemdir}/WS/Saved/Logs"
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lgsmlogdir="${logdir}/script"
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consolelogdir="${logdir}/console"
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lgsmlog="${lgsmlogdir}/${selfname}-script.log"
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consolelog="${consolelogdir}/${selfname}-console.log"
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alertlog="${lgsmlogdir}/${selfname}-alert.log"
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postdetailslog="${lgsmlogdir}/${selfname}-postdetails.log"
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## Logs Naming
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lgsmlogdate="${lgsmlogdir}/${selfname}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
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consolelogdate="${consolelogdir}/${selfname}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
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## Log Parameters
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logtimestamp="off"
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logtimestampformat="%Y-%m-%d %H:%M:%S"

lgsm/config-default/config-lgsm/tfserver/_default.cfg

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maxplayers="40"
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maxqueuesize="50"
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queuevalidtime="120"
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saveinterval="300"
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saveinterval="300" # Auto-save in seconds.
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serveradmins="" # Use 17-digit Steam IDs separated by commas to grant admin privileges to players.
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servername="LinuxGSM"
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serverpassword=""

lgsm/config-default/config-lgsm/ut3server/_default.cfg

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shouldadvertise="true"
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pureserver="1"
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allowjoininprogress="true"
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# Required: GameSpy Username and password
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# https://docs.linuxgsm.com/game-servers/unreal-tournament-3#server-gamespy-login
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# Required: OpenSpy Username and password
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# https://docs.linuxgsm.com/game-servers/unreal-tournament-3#server-openspy-login
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gsusername=""
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gspassword=""
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lgsm/config-default/config-lgsm/vhserver/_default.cfg

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## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
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servername="LinuxGSM"
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# Minimum password length is 5.
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serverpassword=""
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serverpassword="" # Minimum password length is 5.
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port="2456"
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worldname="${selfname}"
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public="1"
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savedir="$HOME/.config/unity3d/IronGate/Valheim"
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logFile=""
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saveinterval="1800"
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saveinterval="1800" # Auto-save in seconds.
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backups="4"
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backupshort="7200"
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backuplong="43200"
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# If crossplay is empty, it's off. Fill with any text to make true
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# Crossplay is currently not working on Linux dedicated servers, so for now the default is false (empty)
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crossplay=""
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instanceid="1"
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# INSTRUCTIONS FOR WORLD MODIFIERS (from Valheim Dedicated Server Manual.pdf located in serverfiles)
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# World modifiers can only be set in the start parameters and can be a combination of the following
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worldmodifiers=""
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
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startparameters="-name '${servername}' -password ${serverpassword} -port ${port} -world ${worldname} -public ${public} -savedir '${savedir}' -saveinterval ${saveinterval} -backups ${backups} -backupshort ${backupshort} -backuplong ${backuplong}${logFile:+ -logFile '${logFile}'}${crossplay:+ -crossplay}${worldmodifiers:+ ${worldmodifiers}}"
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startparameters="-name '${servername}' -password ${serverpassword} -port ${port} -world ${worldname} -public ${public} -savedir '${savedir}' -saveinterval ${saveinterval} -backups ${backups} -backupshort ${backupshort} -backuplong ${backuplong} -crossplay -instanceid ${instanceid} ${logFile:+ -logFile '${logFile}'} ${worldmodifiers:+ ${worldmodifiers}}"
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#### LinuxGSM Settings ####
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