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- // ************************************************************************** //
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- // //
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- // Action: Source - server.cfg //
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- // //
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- // ************************************************************************** //
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+ // ****************************************************************************
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+ // Action: Source
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+ // Config - server.cfg
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+ // Date - 06 / 12 / 2023
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+ // ****************************************************************************
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- // .................................. Basic ................................. //
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-
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- // Hostname - Name of the server.
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+ // hostname - Hostname for server.
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hostname "SERVERNAME"
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- // RCON - remote console password.
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+ // rcon_password - remote console password.
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rcon_password "ADMINPASSWORD"
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- // Server password - for private servers .
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+ // sv_password - Server password for entry into multiplayer games .
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sv_password ""
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- // Email - Server admin email.
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- // Example: sv_contact "email@example.com"
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- sv_contact ""
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-
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- // LAN mode - If set the server will not show on the internet.
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- // Default: sv_lan 0
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- sv_lan 0
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-
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- // ............................. Server Logging ............................. //
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+ // map - Start playing on specified map.
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+ map "act_airport"
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- // Enable log - Enables logging to file, console, and udp < on | off >.
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- // Recommended: log on
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- log on
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+ // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
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+ mapcyclefile "mapcycle.txt"
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- // Log bans - Log server bans in the server logs.
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- // Default: sv_logbans 1
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- // Recommended: sv_logbans 1
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- sv_logbans 1
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-
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- // Log echo - Display log information to the server console.
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- // Default: sv_logecho 1
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- // Recommended: sv_logecho 1
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- sv_logecho 1
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+ // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
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+ sv_lan 0
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- // Log file - Log server information in the log file.
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- // Default: sv_logfile 1
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- // Recommended: sv_logfile 1
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+ // sv_logfile - Log server information in the log file.
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sv_logfile 1
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- // One file log - Log server information to only one file.
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- // Default: sv_log_onefile 0
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- // Recommended: sv_log_onefile 0
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- sv_log_onefile 0
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-
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- // ................................ Ban List ................................ //
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-
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- // User ban - Server banlist based on user steam ID.
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- // Recommended: exec banned_user.cfg
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- exec banned_user.cfg
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-
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- // IP ban - Server banlist based on user IP.
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- // Recommended: exec banned_ip.cfg
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- exec banned_ip.cfg
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+ // sv_logbans - Log server bans in the server logs.
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+ sv_logbans 1
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- // Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg .
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- writeid
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+ // sv_voiceenable - Enable voice communications .
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+ sv_voiceenable 1
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- // Write IP - Save the ban list to banned_ip.cfg .
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- writeip
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+ // sv_alltalk - Players can hear all other players, no team restrictions .
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+ sv_alltalk 1
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- // ............................. Fast Download .............................. //
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- // info: Allows custom maps to be downloaded to the client.
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+ // sv_allowupload - Allow clients to upload customizations files.
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+ sv_allowupload 1
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- // Allows clients to download custom maps and textures etc. from the server at 20 kbps.
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- // Default: sv_allowdownload 1
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+ // sv_allowdownload - Allow clients to download files.
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sv_allowdownload 1
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- // Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
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- // Example:
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- // server location: maps/custommap.bsp
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- // web server location: http://example.com/custom/maps/custommap.bsp
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- // sv_downloadurl "http://example.com/custom"
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- // Default: sv_downloadurl ""
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+ // sv_downloadurl - Location from which clients can download missing files.
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sv_downloadurl ""
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- // ........................ Action: Source Settings......................... //
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+ // mp_allowspectators - Toggles whether the server allows spectator mode or not.
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+ mp_allowspectators 1
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- // only allow players on local network to join, if set to 1
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- sv_forcelan 0
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- sv_lan 0
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+ // mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0 : no, default, 1 : yes)
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+ mp_autoteambalance 0
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- // teamplay
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- // enable teams (1 = enable)
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- mp_teamplay 0
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+ // mp_falldamage - Enable fall damage.
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+ mp_falldamage 0
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- // use three teams for teamplay (1 = enable)
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- mp_threeteams 0
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-
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- // allow friendly fire (0 = disable)
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- mp_friendlyfire 1
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+ // mp_forcerespawn - Force all players to respawn.
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+ mp_forcerespawn 1
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- // punish team killers after 2 unforgiven team kills
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- mp_tkpunish 1
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+ // mp_fraglimit - The number of kills at which the map ends.
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+ mp_fraglimit 0
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- // ping master server list
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- heartbeat
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+ // mp_friendlyfire - Allows team members to injure other members of their team.
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+ mp_friendlyfire 1
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- // Determines the total number of bots in the game
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- bot_quota 0
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+ // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds.
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+ mp_mapcycle_empty_timeout_seconds 900
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- // ........................ game modes....................................//
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+ // mp_maxrounds - Max number of rounds to play before server changes maps.
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+ mp_maxrounds 0
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- // enable one hit kill ultimate gib mode ( 1 = enable)
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- mp_instagib 0
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+ // mp_teamplay - Enable team based gameplay.
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+ mp_teamplay 0
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- // allow "capture the briefcase" mode on supported maps ( 1 = enable)
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- mp_allowctb 0
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+ // mp_timelimit - Game time per map in minutes.
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+ mp_timelimit 20
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- // allow "dante must die" mode on supported maps ( 1 = enable)
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- mp_allowdante 0
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+ // mp_playerlives - Number of lives players have when starting round, 0 for infinite, 1 or higher for LMS or regular Teamplay.
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+ mp_playerlives 0
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- // allow VIP mode on supported maps ( 1 = enable)
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- mp_allowvip 0
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+ // mp_roundtimelimit - Game time per round in minutes
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+ mp_roundtimelimit 5
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- // allow map defined goal modes ( 1 = enable )
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- mp_allowcustom 0
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+ // mp_forcerandom - Force random equipment ( 0 : none forced, 1 : forced random, 2 : forced same-random )
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+ mp_forcerandom 0
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- // ........................ game rules................................//
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+ // mp_allowequip - Allowed level of equipment choosage (0 : none, 1 : pistols, 2 : pistols+items, 3 : all)
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+ mp_allowequip 3
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- // amount of time, in minutes, played on each map
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- mp_timelimit 20
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+ // mp_allowpickup - Allowed level of equipment pickups ( 0 : none, 1 : pistols, 2 : pistols+items, 3 : all)
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+ mp_allowpickup 3
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- // number of kills a player must get to win the match
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- mp_fraglimit 0
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+ // mp_threeteams - Allow three team teamplay ( 0 : no, default, 1 : yes)
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+ mp_threeteams 0
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- // in rounds mode, number of rounds to be played on each map
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- mp_maxrounds 0
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+ // mp_tkpunish - Enable/disable teamkill punishing ( 0 : disabled, default, 1 : enabled)
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+ mp_tkpunish 1
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- // number of lives each player gets per round ( 0 = deathmatch)
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- mp_playerlives 0
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+ // bot_quota - Try to keep this many bots in the server
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+ bot_quota 0
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- // amount of time, in minutes, a round is allowed to last
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- mp_roundtimelimit 5
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+ // mp_instagib - Enable insta-gib mode ( 0 : no, default, 1 : yes)
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+ mp_instagib 0
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- // automatically respawn players without waiting for them to click ( 0 = disable )
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- mp_forcerespawn 1
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+ // mp_allowctb - Allow goal mode Capture the Briefcase ( 0 : no, default, 1 : yes )
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+ mp_allowctb 0
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- // force players to spawn with random equipment
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- // 0 : Players can choose loadout. 1 : Each player gets different random loadout. 2 : All players get the same random loadout
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- mp_forcerandom 0
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+ // mp_allowdante - Allow goal mode Dante Must Die (0 : no, default, 1 : yes)
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+ mp_allowdante 0
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- // restrict which equipment players can spawn with
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- // 0 : Players spawn with nothing. 1 : Side arms only. 2 : Side arms and items only. 3 : All equipment allowed
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- mp_allowequip 3
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+ // mp_allowvip - Allow goal mode VIP (0 : no, default, 1 : yes)
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+ mp_allowvip 0
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- // restrict which equipment can spawn on the map as pickups
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- // 0 : No pickups spawn on map. 1 : Side arms only. 2 : Side arms and items only. 3 : All equipment pickup types spawn on map.
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- mp_allowpickup 3
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+ // mp_allowcustom - Allow map-defined goal mode (0 : no, default, 1 : yes)
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+ mp_allowcustom 0
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