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README.md

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GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
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## :notebook_with_decorative_cover: How to use
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## :notebook_with_decorative_cover: More About
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The [quick guide to GitHub for Unity](docs/using/quick-guide.md)
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## 🔌 Requirements
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* Git
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* Unity
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* Unity (version 2020.3.3f1)
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## :white_square_button: Standard set of voxels
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Together with the project, a set of 16 standard voxels has already been added inside, which can later be replaced with your own. But now you can run all the methods and algorithms along with a standard set of voxels for debugging, testing, or to study how the tool works. Below is an image showing all 16 models and their names. All voxel models were created using "MagicaVoxel". https://ephtracy.github.io/
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![Voxels](https://user-images.githubusercontent.com/33583122/119365740-e9f3b780-bcb8-11eb-9a27-08fc812a51fc.png)
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## 📷 Screenshot
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## :speech_balloon: How to interact
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![GitHub Logo](https://i.ibb.co/KDWH2N5/Procedural.png)
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The project uses various buttons for user interaction with scene generation.
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* First press the button to select the algorithm;
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* You can press "Classic Pseudo-Random Voxel Generation";
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* You can press "Weight-Direction Voxel Generation";
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* You can press "Wave Function Collapse Voxel Generation";
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* You can press "Clear" button to clear the scene from voxels;
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## 📷 GUI Screenshot
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![GitHub Logo](https://i.ibb.co/PFCWS01/Gen-World-1-0.png)
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## :bookmark_tabs: License
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