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How to debug your game net code
Andrea Catania edited this page Dec 5, 2022
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To debug your game net code you can use the builtin debugger.
The SceneSynchronizerDebugger
by default is disabled; you can enable it by set the godot project settings property NetworkSynchronizer/debugger/dump_enabled
to true
.
By default the debugger fetches a bunch of useful information for all the networked nodes; however, if you want to also fetch information about some other nodes you can add the class name to: NetworkSynchronizer/debugger/dump_classes
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