File tree Expand file tree Collapse file tree 2 files changed +2
-1
lines changed Expand file tree Collapse file tree 2 files changed +2
-1
lines changed Original file line number Diff line number Diff line change @@ -98,6 +98,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
98
98
- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
99
99
- **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD.
100
100
- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
101
+ - **[VK9](https://github.com/disks86/VK9)** - Direct3D 9 compatibility layer using Vulkan. Zlib lincese.
101
102
102
103
# See also
103
104
Original file line number Diff line number Diff line change @@ -125,7 +125,7 @@ It may be a good idea to create dedicated CPP file just for this purpose.
125
125
126
126
Please note that this library includes header `<vulkan/vulkan.h>`, which in turn
127
127
includes `<windows.h>` on Windows. If you need some specific macros defined
128
- before including these headers (like `NOMINMAX`, ` WIN32_LEAN_AND_MEAN`, or
128
+ before including these headers (like `WIN32_LEAN_AND_MEAN` or
129
129
`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
130
130
them before every `#include` of this library.
131
131
You can’t perform that action at this time.
0 commit comments