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Copy file name to clipboardExpand all lines: CHANGELOG.md
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# 2.1.0-beta.1 (2018-08-24)
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# 2.1.0-beta.1 (2018-08-27)
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Major release after many months of development in "development" branch and features branches. Many new features added, some bugs fixed. API stays backward-compatible.
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- Changed format of JSON dump returned by `vmaBuildStatsString` (not backward compatible!).
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- Custom pools and memory blocks now have IDs that don't change after sorting.
- Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
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- Changed VmaDumpVis tool to use these new properties for better coloring.
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- Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
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Minor changes:
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- Changed behavior of `VmaPoolCreateInfo::blockSize` = 0 (default) - it now means that pool may use variable block sizes, just like default pools do.
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- Improved logic of `vmaFindMemoryTypeIndex` for some cases, especially integrated GPUs.
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- VulkanSample application: Removed dependency on external library MathFu. Added own vector and matrix structures.
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-Code changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
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-Changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
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- Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro `VMA_DEDICATED_ALLOCATION`, for compatibility with Android.
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- Many additions and fixes in documentation, including description of new features, as well as "Validation layer warnings".
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