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HybridPro - 2.02.16 RC2
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release_notes.txt

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@@ -20,6 +20,66 @@ RPR-1040 - (Bug) - Fix RPR_MATERIAL_NODE_UV_TRIPLANAR stretched texture issu
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RPR-283 - (Task) - Add voluma and sss aovs
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RPR-408 - (Task) - Add bevel shader support
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## HybridPro :
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-- Features:
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* [RPRHYB-458] D3D12 (#950)
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* [RPRHYB-632] IES light (#1036)
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* [RPRHYB-613] Motion Blur ( transform ) (#1037)
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* [RPRHYB-648] OpenColorIO texture color spaces (#1048)
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* [RPRHYB-642] Matx refraction (#1042)
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* [RPRHYB-617] Add support of RPR_MATERIAL_NODE_UV_TRIPLANAR (#1024)
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* [RPRHYB-568] Hybrid mode (#1032)
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* [RPRHYB-615] Support new Int ObjectID in ProRender api with Hybrid (#1034)
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* [RPRHYB-604] RPR_AOV_DIRECT_REFLECT (#1020)
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* [RPRHYB-605] RPR_AOV_INDIRECT_REFLECT (#1020)
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* [RPRHYB-594] RPR_AOV_VOLUME (#1013)
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* [RPRHYB-601] RPR_AOV_INDIRECT_DIFFUSE (#1016)
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* [RPRHYB-595] RPR_AOV_DIRECT_DIFFUSE (#1014)
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* [RPRHYB-607] RPR_AOV_VARIANCE (#1019)
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* [RPRHYB-602] RPR_AOV_DIRECT_ILLUMINATION (#1017)
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* [RPRHYB-603] RPR_AOV_INDIRECT_ILLUMINATION (#1017)
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* [RPRHYB-589] RPR_AOV_REFRACT (#1010)
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* [RPRHYB-591] RPR_AOV_GEOMETRIC_NORMAL (#1007)
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* [RPRHYB-588] RPR_AOV_CAMERA_NORMAL (#1006)
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* [RPRHYB-587] RPR_AOV_OBJECT_GROUP_ID (#1002)
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* [RPRHYB-547] Improve support of materials with alpha test (#983)
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* [RPRHYB-532] Backscattering (#1038)
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* [RPRHYB-634] Procedural curves tracing support (#1051)
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* RPR_MATERIAL_NODE_OP_SHUFFLE_YZWX (#1021)
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* RPR_MATERIAL_NODE_OP_SHUFFLE_ZWXY (#1021)
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* RPR_MATERIAL_NODE_OP_SHUFFLE_WXYZ (#1021)
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* RPR_MATERIAL_NODE_OP_MAT_MUL (#1025)
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* RPR_MESH_IS_DYNAMIC_MESH handling (#1008)
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* Add Photo Linear tonemap (#1029)
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-- Fixes:
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* [RPRHYB-641] Matx emission fix (#1041)
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* [RPRHYB-614] Matx compile errors (#1031)
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* [RPRHYB-584] Embedded shaders reload (#997)
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* [RPRHYB-504] Hang on AMD GPU (Toyshop scene) (#1003)
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* [RPRHYB-659] Black areas/artifacts issue with MaterialX and HybridPro in Web USD Viewer (#1052)
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* [RPRHYB-713] Broken MatX materials should only render the specific object black (#1056)
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* Per-face materials fixed for the instanced objects (#910)
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* Direct light sampling of uber emissives (#1026)
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* Material source index calculation fix (#1009)
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* Fix MaterialX normal mapping (#1057)
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* Fixed inversed Triplanar V-coord (#1055)
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-- Other:
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* [RPRHYB-490] TA Improvements (#1022)
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* [RPRHYB-578] ReSTIR GI Improvements (#1015)
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* [RPRHYB-654] Prevent exporting MaterialX symbols in Linux (#1045)
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* [RPRHYB-573] ASVGF gradient improvement (#985)
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* [RPRHYB-520] Material sorting (#1001)
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* [RPRHYB-583] Glslang submodule (#998)
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* [RPRHYB-579] Solve reports from Legal (#1004)
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* Specular demodulation (#1030)
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* Curve node optimization (#901)
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* Removed duplicate MAT_MUL operation (#1028)
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* Atrous weights (#1027)
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## RPR API :
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* add rprCameraSetPostScale feature: scale the final rendering.
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* add RPR_AOV_MESH_ID AOV: AOV that renders the ID of mesh (it's not the same than RPR_AOV_OBJECT_ID, because for instances, RPR_AOV_MESH_ID renders color from the parents).

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