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* [RPRHYB-547] Improve support of materials with alpha test (#983)
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* [RPRHYB-532] Backscattering (#1038)
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* [RPRHYB-634] Procedural curves tracing support (#1051)
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* RPR_MATERIAL_NODE_OP_SHUFFLE_YZWX (#1021)
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* RPR_MATERIAL_NODE_OP_SHUFFLE_ZWXY (#1021)
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* RPR_MATERIAL_NODE_OP_SHUFFLE_WXYZ (#1021)
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* RPR_MATERIAL_NODE_OP_MAT_MUL (#1025)
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* RPR_MESH_IS_DYNAMIC_MESH handling (#1008)
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* Add Photo Linear tonemap (#1029)
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-- Fixes:
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* [RPRHYB-641] Matx emission fix (#1041)
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* [RPRHYB-614] Matx compile errors (#1031)
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* [RPRHYB-584] Embedded shaders reload (#997)
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* [RPRHYB-504] Hang on AMD GPU (Toyshop scene) (#1003)
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* [RPRHYB-659] Black areas/artifacts issue with MaterialX and HybridPro in Web USD Viewer (#1052)
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* [RPRHYB-713] Broken MatX materials should only render the specific object black (#1056)
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* Per-face materials fixed for the instanced objects (#910)
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* Direct light sampling of uber emissives (#1026)
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* Material source index calculation fix (#1009)
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* Fix MaterialX normal mapping (#1057)
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* Fixed inversed Triplanar V-coord (#1055)
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-- Other:
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* [RPRHYB-490] TA Improvements (#1022)
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* [RPRHYB-578] ReSTIR GI Improvements (#1015)
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* [RPRHYB-654] Prevent exporting MaterialX symbols in Linux (#1045)
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* [RPRHYB-573] ASVGF gradient improvement (#985)
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* [RPRHYB-520] Material sorting (#1001)
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* [RPRHYB-583] Glslang submodule (#998)
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* [RPRHYB-579] Solve reports from Legal (#1004)
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* Specular demodulation (#1030)
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* Curve node optimization (#901)
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* Removed duplicate MAT_MUL operation (#1028)
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* Atrous weights (#1027)
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## RPR API :
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* add rprCameraSetPostScale feature: scale the final rendering.
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* add RPR_AOV_MESH_ID AOV: AOV that renders the ID of mesh (it's not the same than RPR_AOV_OBJECT_ID, because for instances, RPR_AOV_MESH_ID renders color from the parents).
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