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AMD_RPR_lights is now a GLTF node - Win and Mac builds
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RadeonProRender/inc/ProRenderGLTF.h

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@@ -137,10 +137,12 @@ these functions return RPR_SUCCESS if success
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*/
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extern int rprGLTF_AssignShapeToGroup(rpr_shape shape, const rpr_char* groupName);
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extern int rprGLTF_AssignCameraToGroup(rpr_camera camera, const rpr_char* groupName);
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extern int rprGLTF_AssignLightToGroup(rpr_light light, const rpr_char* groupName);
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extern int rprGLTF_AssignParentGroupToGroup(const rpr_char* groupChild, const rpr_char* groupParent);
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extern int rprGLTF_SetTransformGroup(const rpr_char* groupChild, float* matrixComponents);
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extern int rprGLTF_GetParentGroupFromShape(rpr_shape shape, size_t size, rpr_char* groupName, size_t* size_ret);
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extern int rprGLTF_GetParentGroupFromCamera(rpr_camera camera, size_t size, rpr_char* groupName, size_t* size_ret);
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extern int rprGLTF_GetParentGroupFromLight(rpr_light light, size_t size, rpr_char* groupName, size_t* size_ret);
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extern int rprGLTF_GetParentGroupFromGroup(const rpr_char* groupChild, size_t size, rpr_char* groupName, size_t* size_ret);
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