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Copy file name to clipboardExpand all lines: tutorials/readme.md
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|[Toon Material](25_toon)|| This demo illustrates how to use the Toon material. |
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|[MaterialX Demo](26_materialx)|| Radeon ProRender is compatible with MaterialX. This tutorial demonstrates how to use it. |
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|[Cutting Planes](27_cutplanes)|| This demos shows how to add Cutting planes (also called Clipping plane). |
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|[IES lights](28_ies_light)|| This demos shows how to add Cutting planes (also called Clipping plane). |
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|[Tiled Render](30_tiled_render)|| This demos shows how to use IES (Illuminating Engineering Society) lights. |
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|[IES lights](28_ies_light)|| This demos shows how to use IES (Illuminating Engineering Society) lights. |
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|[Tiled Render](30_tiled_render)|| This demo illustrates how to break down the framebuffer into smaller render regions (tiles). |
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|[Framebuffer access](31_framebuffer_access)|| Here we demonstrate usage of rprFrameBufferGetInfo: We can access the image data of a frame buffer. In this demo, we use the data of a first rendering and use it as an input texture for a second rendering. It also contains an example of DeepEXR framebuffer export. |
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|[OpenGL interop](32_gl_interop)|| Demo covering an RPR rendering inside an OpenGL app. |
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|[AOVs](33_aov)|| This demo covers AOV (Arbitrary Output Variables), providing way to render different material component - mostly used for scene debugging. |
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