Skip to content

Commit 492137e

Browse files
committed
fix readme
1 parent 89a8214 commit 492137e

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

tutorials/readme.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -18,8 +18,8 @@ List of tutorials in this SDK
1818
| [Toon Material](25_toon) | ![](25_toon/screenshot.png) | This demo illustrates how to use the Toon material. |
1919
| [MaterialX Demo](26_materialx) | ![](26_materialx/screenshot.png) | Radeon ProRender is compatible with MaterialX. This tutorial demonstrates how to use it. |
2020
| [Cutting Planes](27_cutplanes) | ![](27_cutplanes/screenshot.png) | This demos shows how to add Cutting planes (also called Clipping plane). |
21-
| [IES lights](28_ies_light) | ![](28_ies_light/screenshot.png) | This demos shows how to add Cutting planes (also called Clipping plane). |
22-
| [Tiled Render](30_tiled_render) | ![](30_tiled_render/screenshot.png) | This demos shows how to use IES (Illuminating Engineering Society) lights. |
21+
| [IES lights](28_ies_light) | ![](28_ies_light/screenshot.png) | This demos shows how to use IES (Illuminating Engineering Society) lights. |
22+
| [Tiled Render](30_tiled_render) | ![](30_tiled_render/screenshot.png) | This demo illustrates how to break down the framebuffer into smaller render regions (tiles). |
2323
| [Framebuffer access](31_framebuffer_access) | ![](31_framebuffer_access/screenshot.png) | Here we demonstrate usage of rprFrameBufferGetInfo: We can access the image data of a frame buffer. In this demo, we use the data of a first rendering and use it as an input texture for a second rendering. It also contains an example of DeepEXR framebuffer export. |
2424
| [OpenGL interop](32_gl_interop) | ![](32_gl_interop/screenshot.png) | Demo covering an RPR rendering inside an OpenGL app. |
2525
| [AOVs](33_aov) | ![](33_aov/screenshot.png) | This demo covers AOV (Arbitrary Output Variables), providing way to render different material component - mostly used for scene debugging. |

0 commit comments

Comments
 (0)