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Hi everyone, is it possible to (somehow) modify this engine to be compiled as a standalone renderer, instead of a plugin on Maya? The purpose is to use the standalone renderer on a remote computer. What's the complexity of such thing? Thank you. |
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Answered by
bsavery
Oct 12, 2021
Replies: 1 comment 3 replies
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So is your question about RPR in general? We do have the RPR SDK available (with examples) that can be compiled to run independent. https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderSDK/tree/master/tutorials Or are you looking to export data from Maya and then render in some standalone? |
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3 replies
Answer selected by
Habaybeh
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So is your question about RPR in general? We do have the RPR SDK available (with examples) that can be compiled to run independent. https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderSDK/tree/master/tutorials
Or are you looking to export data from Maya and then render in some standalone?