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166 | 166 | <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html">D3D12MA::VirtualBlock</a></td></tr>
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167 | 167 | <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Represents pure allocation algorithm and a data structure with allocations in some memory block, without actually allocating any GPU memory. <a href="class_d3_d12_m_a_1_1_virtual_block.html#details">More...</a><br /></td></tr>
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168 | 168 | <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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| 169 | +<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_c_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html">D3D12MA::CALLOCATION_DESC</a></td></tr> |
| 170 | +<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Helper structure that helps with complete and conscise initialization of the <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" title="Parameters of created D3D12MA::Allocation object. To be used with Allocator::CreateResource.">D3D12MA::ALLOCATION_DESC</a> structure. <a href="struct_d3_d12_m_a_1_1_c_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#details">More...</a><br /></td></tr> |
| 171 | +<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| 172 | +<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_c_p_o_o_l___d_e_s_c.html">D3D12MA::CPOOL_DESC</a></td></tr> |
| 173 | +<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Helper structure that helps with complete and conscise initialization of the <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html" title="Parameters of created D3D12MA::Pool object. To be used with D3D12MA::Allocator::CreatePool.">D3D12MA::POOL_DESC</a> structure. <a href="struct_d3_d12_m_a_1_1_c_p_o_o_l___d_e_s_c.html#details">More...</a><br /></td></tr> |
| 174 | +<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| 175 | +<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_c_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html">D3D12MA::CVIRTUAL_BLOCK_DESC</a></td></tr> |
| 176 | +<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Helper structure that helps with complete and conscise initialization of the <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html" title="Parameters of created D3D12MA::VirtualBlock object to be passed to CreateVirtualBlock().">D3D12MA::VIRTUAL_BLOCK_DESC</a> structure. <a href="struct_d3_d12_m_a_1_1_c_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html#details">More...</a><br /></td></tr> |
| 177 | +<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| 178 | +<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_c_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html">D3D12MA::CVIRTUAL_ALLOCATION_DESC</a></td></tr> |
| 179 | +<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Helper structure that helps with complete and conscise initialization of the <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" title="Parameters of created virtual allocation to be passed to VirtualBlock::Allocate().">D3D12MA::VIRTUAL_ALLOCATION_DESC</a> structure. <a href="struct_d3_d12_m_a_1_1_c_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#details">More...</a><br /></td></tr> |
| 180 | +<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
169 | 181 | </table><table class="memberdecls">
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170 | 182 | <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="namespaces" name="namespaces"></a>
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171 | 183 | Namespaces</h2></td></tr>
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174 | 186 | </table><table class="memberdecls">
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175 | 187 | <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
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176 | 188 | Macros</h2></td></tr>
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177 |
| -<tr class="memitem:aa623643886b8481adb32017e5c748b50" id="r_aa623643886b8481adb32017e5c748b50"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa623643886b8481adb32017e5c748b50">D3D12MA_DXGI_1_4</a>   0</td></tr> |
| 189 | +<tr class="memitem:aa623643886b8481adb32017e5c748b50" id="r_aa623643886b8481adb32017e5c748b50"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa623643886b8481adb32017e5c748b50">D3D12MA_DXGI_1_4</a>   1</td></tr> |
| 190 | +<tr class="memdesc:aa623643886b8481adb32017e5c748b50"><td class="mdescLeft"> </td><td class="mdescRight">Define this macro to 0 to disable usage of DXGI 1.4 (which is used for IDXGIAdapter3 and query for memory budget). <br /></td></tr> |
178 | 191 | <tr class="separator:aa623643886b8481adb32017e5c748b50"><td class="memSeparator" colspan="2"> </td></tr>
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| 192 | +<tr class="memitem:a6df70df4d9e792713418dd4062b07c3a" id="r_a6df70df4d9e792713418dd4062b07c3a"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#a6df70df4d9e792713418dd4062b07c3a">D3D12MA_CREATE_NOT_ZEROED_AVAILABLE</a>   1</td></tr> |
| 193 | +<tr class="separator:a6df70df4d9e792713418dd4062b07c3a"><td class="memSeparator" colspan="2"> </td></tr> |
179 | 194 | <tr class="memitem:ad04069a2e2bbc53b7d65f85a04a2dcbc" id="r_ad04069a2e2bbc53b7d65f85a04a2dcbc"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#ad04069a2e2bbc53b7d65f85a04a2dcbc">D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT</a>   1</td></tr>
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180 | 195 | <tr class="memdesc:ad04069a2e2bbc53b7d65f85a04a2dcbc"><td class="mdescLeft"> </td><td class="mdescRight">When defined to value other than 0, the library will try to use <code>D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT</code> or <code>D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT</code> for created textures when possible, which can save memory because some small textures may get their alignment 4 KB and their size a multiply of 4 KB instead of 64 KB. <br /></td></tr>
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181 | 196 | <tr class="separator:ad04069a2e2bbc53b7d65f85a04a2dcbc"><td class="memSeparator" colspan="2"> </td></tr>
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| 197 | +<tr class="memitem:accfbeae642feeacf353ce695e91a5e73" id="r_accfbeae642feeacf353ce695e91a5e73"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#accfbeae642feeacf353ce695e91a5e73">D3D12MA_RECOMMENDED_ALLOCATOR_FLAGS</a>   (ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED | ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED)</td></tr> |
| 198 | +<tr class="memdesc:accfbeae642feeacf353ce695e91a5e73"><td class="mdescLeft"> </td><td class="mdescRight">Set of flags recommended for use in <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#ad8abad7c80ea0d8df27c85243ce720f3" title="Flags for the entire allocator.">D3D12MA::ALLOCATOR_DESC::Flags</a> for optimal performance. <br /></td></tr> |
| 199 | +<tr class="separator:accfbeae642feeacf353ce695e91a5e73"><td class="memSeparator" colspan="2"> </td></tr> |
| 200 | +<tr class="memitem:ac3d50f134ad24c58df4a934b87847653" id="r_ac3d50f134ad24c58df4a934b87847653"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#ac3d50f134ad24c58df4a934b87847653">D3D12MA_RECOMMENDED_HEAP_FLAGS</a>   (D3D12_HEAP_FLAG_NONE)</td></tr> |
| 201 | +<tr class="separator:ac3d50f134ad24c58df4a934b87847653"><td class="memSeparator" colspan="2"> </td></tr> |
| 202 | +<tr class="memitem:a2679d8c9f6d900168bb45450bc88998b" id="r_a2679d8c9f6d900168bb45450bc88998b"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2679d8c9f6d900168bb45450bc88998b">D3D12MA_RECOMMENDED_POOL_FLAGS</a>   (POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED)</td></tr> |
| 203 | +<tr class="memdesc:a2679d8c9f6d900168bb45450bc88998b"><td class="mdescLeft"> </td><td class="mdescRight">Set of flags recommended for use in <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#ac4ed93b0191344d68c0b4ac1a4822ff4" title="Flags for the heap.">D3D12MA::POOL_DESC::Flags</a> for optimal performance. <br /></td></tr> |
| 204 | +<tr class="separator:a2679d8c9f6d900168bb45450bc88998b"><td class="memSeparator" colspan="2"> </td></tr> |
182 | 205 | </table><table class="memberdecls">
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183 | 206 | <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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184 | 207 | Typedefs</h2></td></tr>
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278 | 301 | <tr class="separator:ab024647ae85ee63e2fa2c1c4beac6d98"><td class="memSeparator" colspan="2"> </td></tr>
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279 | 302 | </table>
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280 | 303 | <h2 class="groupheader">Macro Definition Documentation</h2>
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| 304 | +<a id="a6df70df4d9e792713418dd4062b07c3a" name="a6df70df4d9e792713418dd4062b07c3a"></a> |
| 305 | +<h2 class="memtitle"><span class="permalink"><a href="#a6df70df4d9e792713418dd4062b07c3a">◆ </a></span>D3D12MA_CREATE_NOT_ZEROED_AVAILABLE</h2> |
| 306 | + |
| 307 | +<div class="memitem"> |
| 308 | +<div class="memproto"> |
| 309 | + <table class="memname"> |
| 310 | + <tr> |
| 311 | + <td class="memname">#define D3D12MA_CREATE_NOT_ZEROED_AVAILABLE   1</td> |
| 312 | + </tr> |
| 313 | + </table> |
| 314 | +</div><div class="memdoc"> |
| 315 | + |
| 316 | +</div> |
| 317 | +</div> |
281 | 318 | <a id="aa623643886b8481adb32017e5c748b50" name="aa623643886b8481adb32017e5c748b50"></a>
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282 | 319 | <h2 class="memtitle"><span class="permalink"><a href="#aa623643886b8481adb32017e5c748b50">◆ </a></span>D3D12MA_DXGI_1_4</h2>
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283 | 320 |
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284 | 321 | <div class="memitem">
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285 | 322 | <div class="memproto">
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286 | 323 | <table class="memname">
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287 | 324 | <tr>
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288 |
| - <td class="memname">#define D3D12MA_DXGI_1_4   0</td> |
| 325 | + <td class="memname">#define D3D12MA_DXGI_1_4   1</td> |
289 | 326 | </tr>
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290 | 327 | </table>
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291 | 328 | </div><div class="memdoc">
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292 | 329 |
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| 330 | +<p>Define this macro to 0 to disable usage of DXGI 1.4 (which is used for IDXGIAdapter3 and query for memory budget). </p> |
| 331 | + |
| 332 | +</div> |
| 333 | +</div> |
| 334 | +<a id="accfbeae642feeacf353ce695e91a5e73" name="accfbeae642feeacf353ce695e91a5e73"></a> |
| 335 | +<h2 class="memtitle"><span class="permalink"><a href="#accfbeae642feeacf353ce695e91a5e73">◆ </a></span>D3D12MA_RECOMMENDED_ALLOCATOR_FLAGS</h2> |
| 336 | + |
| 337 | +<div class="memitem"> |
| 338 | +<div class="memproto"> |
| 339 | + <table class="memname"> |
| 340 | + <tr> |
| 341 | + <td class="memname">#define D3D12MA_RECOMMENDED_ALLOCATOR_FLAGS   (ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED | ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED)</td> |
| 342 | + </tr> |
| 343 | + </table> |
| 344 | +</div><div class="memdoc"> |
| 345 | + |
| 346 | +<p>Set of flags recommended for use in <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#ad8abad7c80ea0d8df27c85243ce720f3" title="Flags for the entire allocator.">D3D12MA::ALLOCATOR_DESC::Flags</a> for optimal performance. </p> |
| 347 | + |
| 348 | +</div> |
| 349 | +</div> |
| 350 | +<a id="ac3d50f134ad24c58df4a934b87847653" name="ac3d50f134ad24c58df4a934b87847653"></a> |
| 351 | +<h2 class="memtitle"><span class="permalink"><a href="#ac3d50f134ad24c58df4a934b87847653">◆ </a></span>D3D12MA_RECOMMENDED_HEAP_FLAGS</h2> |
| 352 | + |
| 353 | +<div class="memitem"> |
| 354 | +<div class="memproto"> |
| 355 | + <table class="memname"> |
| 356 | + <tr> |
| 357 | + <td class="memname">#define D3D12MA_RECOMMENDED_HEAP_FLAGS   (D3D12_HEAP_FLAG_NONE)</td> |
| 358 | + </tr> |
| 359 | + </table> |
| 360 | +</div><div class="memdoc"> |
| 361 | + |
| 362 | +</div> |
| 363 | +</div> |
| 364 | +<a id="a2679d8c9f6d900168bb45450bc88998b" name="a2679d8c9f6d900168bb45450bc88998b"></a> |
| 365 | +<h2 class="memtitle"><span class="permalink"><a href="#a2679d8c9f6d900168bb45450bc88998b">◆ </a></span>D3D12MA_RECOMMENDED_POOL_FLAGS</h2> |
| 366 | + |
| 367 | +<div class="memitem"> |
| 368 | +<div class="memproto"> |
| 369 | + <table class="memname"> |
| 370 | + <tr> |
| 371 | + <td class="memname">#define D3D12MA_RECOMMENDED_POOL_FLAGS   (POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED)</td> |
| 372 | + </tr> |
| 373 | + </table> |
| 374 | +</div><div class="memdoc"> |
| 375 | + |
| 376 | +<p>Set of flags recommended for use in <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#ac4ed93b0191344d68c0b4ac1a4822ff4" title="Flags for the heap.">D3D12MA::POOL_DESC::Flags</a> for optimal performance. </p> |
| 377 | + |
293 | 378 | </div>
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294 | 379 | </div>
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295 | 380 | <a id="ad04069a2e2bbc53b7d65f85a04a2dcbc" name="ad04069a2e2bbc53b7d65f85a04a2dcbc"></a>
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