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32bit support #6

@ZantetsukenGT

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@ZantetsukenGT

Hey there, I came here to ask about 32bit support, I reverse engineered both amdxx32.dll and amdxc32.dll to make some adjustments to request identifiers/queries and structs in the headers and the feature is there, for both d3d11 and d3d12, though it's only working partially (check images):

  1. Using Anti Lag 2's built-in framerate limiter showing telemetry disables the entire feature.
    image

  2. While showing only the framerate makes it work again, not showing anything works too.
    image

  3. Is there any way to disable the built-in hotkeys? pressing the Delete key introduces some stuttering in my game while also increasing the framerate (I assume it works like a kill switch for the AntiLag2's sleep internal function), it doesn't do anything in the provided sdk sample.

I'm working to add AntiLag2 to an older competitive game that will forever be 32bit, through modding, and it is not possible to use the 64bit version of this feature, I'm also using d3d9on12.

Is 32bit support planned to be added in the future?

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