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I have been reviewing HELICS as a potential enabler for some large scale ns-3 sims. Going through the sample applications I noticed that the HelicsApplication seemingly copies the message from the source application to the sink application (from the NS-3 perspective) while also sending the same message as a packet through the simulation. Did I misread the code? Is this intentional? If the simulation loses the packet (due to a lossy medium) does the Helics message map grow without bound?
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