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Its intentional when the bpm is really low so that the characters aren't static for too long |
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They can probably code something like if the bpm is 100 or lower the characters do their idle anims every beat. I tried to do this and it works pretty well. |
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what |
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Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
I noticed that the Boyfriend and Dad (Opponent) idle animations are synced every beat and not every 2 beats (that means they will play the idle regardless there's a camera zoom or not). This was changed in 0.2.8 and brought back in 0.3.0.
I don't know if this was intentional or not, i just say this in case that this wasn't the intention.
P.S: Sorry if you didn't understand, my english is not the best. If you have questions about this go ahead and ask me.
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