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I'm working on a pull request for the character select menu that uses a ShaderFilter to improve the selection outline by making it better suited for pixel art. However, for some reason, after working once, every following time that character is selected, their icon will turn invisible until deselected. I will put my changes to the code here, but the shader doesn't work quite right yet, so I won't put that here. I have tested it with other shaders, though, and those shaders do display, but they have the same disappearing issue.
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I'm working on a pull request for the character select menu that uses a ShaderFilter to improve the selection outline by making it better suited for pixel art. However, for some reason, after working once, every following time that character is selected, their icon will turn invisible until deselected. I will put my changes to the code here, but the shader doesn't work quite right yet, so I won't put that here. I have tested it with other shaders, though, and those shaders do display, but they have the same disappearing issue.
CharSelectSubState.hx, Line 85 (No function):
CharSelectSubState.hx, Line 419 (create):
CharIconSelectedShader.hx:
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