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Description
BMP source file format doesn't work, but after conversion of file from BMP to TGA, it works. BMP format is listed as supported, so why is it not supported ?
C:\Programs\Crunch2\bin>crunch -file 0101.bmp -fileformat dds -dxt3
crunch - Advanced DXTn Texture Compressor - https://github.com/FrozenStormInteractive/Crunch2
Copyright (c) 2010-2016 Richard Geldreich, Jr. and Binomial LLC
Copyright (c) 2020-2021 FrozenStorm Interactive, Yoann Potinet
crnlib version 1.2.0 x64 Built Jun 1 2021, 20:13:36
Reading source texture: "0101.bmp"
Error: Failed loading image file
Exit status: 1
C:\Programs\Crunch2\bin>crunch -file 0101.tga -fileformat dds -dxt3
crunch - Advanced DXTn Texture Compressor - https://github.com/FrozenStormInteractive/Crunch2
Copyright (c) 2010-2016 Richard Geldreich, Jr. and Binomial LLC
Copyright (c) 2020-2021 FrozenStorm Interactive, Yoann Potinet
crnlib version 1.2.0 x64 Built Jun 1 2021, 20:13:36
Reading source texture: "0101.tga"
Texture successfully loaded in 0.236s
Source texture: 4096x4096, Levels: 1, Faces: 1, Format: R8G8B8
Apparent type: 2D map, Flags: R G B Non-Flipped
Generating mipmaps using filter "kaiser"
Generated 12 mipmap levels in 3.310s
Converting texture format from R8G8B8 to DXT3
Processing: 100%
Texture format conversion took 12.150s
Writing texture to file: "0101.dds"
Texture successfully written in 12.185s
Texture successfully processed in 15.518s
Input texture: 4096x4096, Levels: 1, Faces: 1, Format: R8G8B8
Input pixels: 16777216, Input file size: 50331666, Input bits/pixel: 24.000
Output texture: 4096x4096, Levels: 13, Faces: 1, Format: DXT3
Output pixels: 22369621, Output file size: 22369776, Output bits/pixel: 8.000
Total time: 15.838s
1 total file(s) successfully processed, 0 file(s) skipped, 0 file(s) failed.
Exit status: 0