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[Enhancement] Sync more than just mods #34
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Thank you for the report. Currently, this script can also sync the resource packs and the server list in-game and also have a feature for syncing custom files in the I plan on reworking this project with a better approach, but for now, it's no longer active.
Could you share an example usecase? |
Okay good to know. I will wait until you come up with it :)
A great example are log files. These are growing much in the folders of people who playing on my server. Someone who didnt know they exist had several thousends of them in this Folder. This is only one example, that came up directly into my mind. |
Update: I'm developing a custom Minecraft launcher that aims to solve the same issue that Kraft Sync is trying to solve. It's in very early stages, and there is not much to share at the moment. The prototype should be done in 2 to 3 months. The Login with Microsoft feature is already implemented. It's not possible to solve many issues effectively without a launcher that was built from the ground up to allow sharing or syncing profiles/instances. It will hopefully be more user-friendly and provide a better user experience. |
I will take a look at it. Thanks for telling! |
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It would be great to sync configs and resource packs as well. Mods are a great start and an important factor, but mostly it's necessary to change some configs as well. It could be realized quite simple i think. Mod sync needs no change. An additional part could be added to the json file to support resource packs from modrinth. The rest can be simply realized with a custom zip file that would be downloaded from some url you can also define in the json and than extracted into the minecraft folder. So you are able to change basicly everything and also include mods, files or datapacks that aren't public. Hopefully it's understandable what i'm trying to tell.
Additionally it would be also great to wipe some files that could be defined by name or as regex.
So last but not least, keep up the good work!
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