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is there a simple way to have loop points? #1497

Answered by derselbst
zlago asked this question in Q&A
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support some kind of loop points in fluidsynth? if not, could one be added?

In short: No.

There is no standard way to achieve MIDI looping, since no standard for this exists. There are various conventions to achieve this though. I went with implementing the N64 convention, which gives the composer a lot flexibility (e.g. consider the crazy laughs in Creepy Castle's Ballroom: They'll always laugh at a different place in the tune).

The understand my codesnippet, you need to:

  1. Read https://github.com/derselbst/ANMP/wiki/MIDI-Customizations, and
  2. read the section of the original N64 SDK cited there, and
  3. understand how to use fluidsynth's MIDI sequencer: https://www.fluidsynth.org/api/Sequenc…

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