@@ -1107,23 +1107,23 @@ void AFWGen::spawnObjects(AFWGChunk* pOnlyForThisChunk)
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std::vector<FWGCallback> vSecondLayer;
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std::vector<FWGCallback> vThirdLayer;
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- for (size_t i = 0 ; i < vObjectsToSpawn.size (); i ++)
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+ for (size_t k = 0 ; k < vObjectsToSpawn.size (); k ++)
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{
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- if (areEqual (vObjectsToSpawn[i ].fLayer , -0 .5f , 0 .1f ))
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+ if (areEqual (vObjectsToSpawn[k ].fLayer , -0 .5f , 0 .1f ))
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{
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- vWaterLayer.push_back (vObjectsToSpawn[i ]);
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+ vWaterLayer.push_back (vObjectsToSpawn[k ]);
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}
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- else if (areEqual (vObjectsToSpawn[i ].fLayer , 0 .0f , 0 .1f ))
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+ else if (areEqual (vObjectsToSpawn[k ].fLayer , 0 .0f , 0 .1f ))
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{
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- vFirstLayer.push_back (vObjectsToSpawn[i ]);
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+ vFirstLayer.push_back (vObjectsToSpawn[k ]);
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}
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- else if (areEqual (vObjectsToSpawn[i ].fLayer , 0 .5f , 0 .1f ))
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+ else if (areEqual (vObjectsToSpawn[k ].fLayer , 0 .5f , 0 .1f ))
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{
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- vSecondLayer.push_back (vObjectsToSpawn[i ]);
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+ vSecondLayer.push_back (vObjectsToSpawn[k ]);
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}
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else
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{
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- vThirdLayer.push_back (vObjectsToSpawn[i ]);
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+ vThirdLayer.push_back (vObjectsToSpawn[k ]);
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}
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}
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@@ -1167,10 +1167,10 @@ void AFWGen::spawnObjects(AFWGChunk* pOnlyForThisChunk)
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vXOffset.push_back (TraceStart.X - fXCellSize / 2 );
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- for (size_t i = 0 ; i < vXOffset.size (); i ++)
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+ for (size_t k = 0 ; k < vXOffset.size (); k ++)
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{
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- TraceStart.X = vXOffset[i ];
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- TraceEnd.X = vXOffset[i ];
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+ TraceStart.X = vXOffset[k ];
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+ TraceEnd.X = vXOffset[k ];
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if (GetWorld ()->LineTraceSingleByChannel (OutHit, TraceStart, TraceEnd, ECC_Visibility, CollisionParams))
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{
@@ -1191,10 +1191,10 @@ void AFWGen::spawnObjects(AFWGChunk* pOnlyForThisChunk)
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vYOffset.push_back (TraceStart.Y + fYCellSize / 2 );
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vYOffset.push_back (TraceStart.Y - fYCellSize / 2 );
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- for (size_t i = 0 ; i < vYOffset.size (); i ++)
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+ for (size_t k = 0 ; k < vYOffset.size (); k ++)
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{
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- TraceStart.Y = vYOffset[i ];
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- TraceEnd.Y = vYOffset[i ];
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+ TraceStart.Y = vYOffset[k ];
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+ TraceEnd.Y = vYOffset[k ];
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if (GetWorld ()->LineTraceSingleByChannel (OutHit, TraceStart, TraceEnd, ECC_Visibility, CollisionParams))
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{
@@ -1685,9 +1685,9 @@ bool AFWGen::SetGenerationMaxZFromActorZ(float NewGenerationMaxZFromActorZ)
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}
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}
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- void AFWGen::SetInvertWorld (bool InvertWorld )
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+ void AFWGen::SetInvertWorld (bool Invertworld )
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{
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- this ->InvertWorld = InvertWorld ;
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+ this ->InvertWorld = Invertworld ;
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}
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bool AFWGen::SetWorldSize (int32 NewWorldSize)
@@ -1806,9 +1806,9 @@ bool AFWGen::SetThirdMaterialOnOtherProbability(float ThirdOnFirst, float ThirdO
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}
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}
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- void AFWGen::SetCreateWater (bool CreateWater )
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+ void AFWGen::SetCreateWater (bool Createwater )
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{
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- this ->CreateWater = CreateWater ;
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+ this ->CreateWater = Createwater ;
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}
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bool AFWGen::SetZWaterLevelInWorld (float NewZWaterLevelInWorld)
@@ -2408,29 +2408,29 @@ bool AFWGen::SetMinSlopeHeightMultiplier(float NewMinSlopeHeightMultiplier)
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}
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}
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- bool AFWGen::SetDivideChunkXCount (int32 DivideChunkXCount )
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+ bool AFWGen::SetDivideChunkXCount (int32 DivideChunkXcount )
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{
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- if (DivideChunkXCount < 1 )
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+ if (DivideChunkXcount < 1 )
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{
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return true ;
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}
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else
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{
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- this ->DivideChunkXCount = DivideChunkXCount ;
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+ this ->DivideChunkXCount = DivideChunkXcount ;
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return false ;
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}
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}
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- bool AFWGen::SetDivideChunkYCount (int32 DivideChunkYCount )
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+ bool AFWGen::SetDivideChunkYCount (int32 DivideChunkYcount )
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{
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- if (DivideChunkYCount < 1 )
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+ if (DivideChunkYcount < 1 )
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{
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return true ;
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}
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else
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{
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- this ->DivideChunkYCount = DivideChunkYCount ;
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+ this ->DivideChunkYCount = DivideChunkYcount ;
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return false ;
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}
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