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Releases: FiendsOfTheElements/FF1Randomizer

0.5.5-alpha

27 Aug 09:31
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Fixed cycle detection when checking treasure dependencies. Allows quest items to be in more varied locations, and greatly increases generation speed because fewer treasure arrangements are incorrectly detected as invalid.

0.5.4-alpha

27 Aug 02:36
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0.5.4-alpha Pre-release
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Fixed the check to prevent CROWN, TAIL, and ADAMANT in ToFR.

0.5.3-alpha

26 Aug 05:56
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0.5.3-alpha Pre-release
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Allowed shuffling of magic levels without bringing permissions along. This means low-level spells will be learnable by non-class-changed characters, and high-level spells will require class change.

0.5.2-alpha

26 Aug 02:38
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0.5.2-alpha Pre-release
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Removed morale scaling, because too many enemies were running away. Fixed an issue where a lot of enemy stats (including hp) could get scaled to 0. Improved rounding for small values like # of hits, to increase the amount of variance.

0.5.1-alpha

25 Aug 08:36
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0.5.1-alpha Pre-release
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Fixed off-by-one-byte scaling that caused enemies to cast FROST a lot.

0.5.0-alpha

25 Aug 07:59
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0.5.0-alpha Pre-release
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Added enemy stat scaling. Also disabled input in the flags box, since it didn't work. It will work later.

0.4.5-alpha

24 Aug 00:20
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0.4.5-alpha Pre-release
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Prevented TAIL, CROWN, and ADAMANT from being placed in the Temple of Fiends Revisited, because of the implications this has on the game.

0.4.4-alpha

23 Aug 08:15
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0.4.4-alpha Pre-release
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Fixed a bug that threw away three of every item type sold in shops. Three weapons, three armors, three white/black spells, three items were missing.

0.4.3-alpha

23 Aug 03:14
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0.4.3-alpha Pre-release
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Fixed enemy spells and item spells. Also added flags box and version number in title bar.

0.4.2-alpha

22 Aug 07:43
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0.4.2-alpha Pre-release
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Found some more blocked treasures.