Releases: FiendsOfTheElements/FF1Randomizer
0.5.5-alpha
Fixed cycle detection when checking treasure dependencies. Allows quest items to be in more varied locations, and greatly increases generation speed because fewer treasure arrangements are incorrectly detected as invalid.
0.5.4-alpha
Fixed the check to prevent CROWN, TAIL, and ADAMANT in ToFR.
0.5.3-alpha
Allowed shuffling of magic levels without bringing permissions along. This means low-level spells will be learnable by non-class-changed characters, and high-level spells will require class change.
0.5.2-alpha
Removed morale scaling, because too many enemies were running away. Fixed an issue where a lot of enemy stats (including hp) could get scaled to 0. Improved rounding for small values like # of hits, to increase the amount of variance.
0.5.1-alpha
Fixed off-by-one-byte scaling that caused enemies to cast FROST a lot.
0.5.0-alpha
Added enemy stat scaling. Also disabled input in the flags box, since it didn't work. It will work later.
0.4.5-alpha
Prevented TAIL, CROWN, and ADAMANT from being placed in the Temple of Fiends Revisited, because of the implications this has on the game.
0.4.4-alpha
Fixed a bug that threw away three of every item type sold in shops. Three weapons, three armors, three white/black spells, three items were missing.
0.4.3-alpha
Fixed enemy spells and item spells. Also added flags box and version number in title bar.
0.4.2-alpha
Found some more blocked treasures.