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ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO.
1 parent 5bb2762 commit 73ac4de

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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

dlls/rpg.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -400,7 +400,7 @@ int CRpg::GetItemInfo( ItemInfo *p )
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p->iSlot = 3;
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p->iPosition = 0;
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p->iId = m_iId = WEAPON_RPG;
403-
p->iFlags = ITEM_FLAG_NOCHOICE;
403+
p->iFlags = ITEM_FLAG_NOAUTOSWITCHTO;
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p->iWeight = RPG_WEIGHT;
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return 1;

dlls/singleplay_gamerules.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -119,7 +119,7 @@ BOOL HLGetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon )
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120120
while( pCheck )
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{
122-
if( !FBitSet( pCheck->iFlags(), ITEM_FLAG_NOCHOICE ))
122+
if( !FBitSet( pCheck->iFlags(), ITEM_FLAG_NOAUTOSWITCHTO ))
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{
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if( pCheck->iWeight() > -1 && pCheck->iWeight() == pCurrentWeapon->iWeight() && pCheck != pCurrentWeapon )
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{

dlls/weapons.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -183,7 +183,7 @@ typedef enum
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#define ITEM_FLAG_NOAUTOSWITCHEMPTY 4
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#define ITEM_FLAG_LIMITINWORLD 8
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#define ITEM_FLAG_EXHAUSTIBLE 16 // A player can totally exhaust their ammo supply and lose this weapon
186-
#define ITEM_FLAG_NOCHOICE 32
186+
#define ITEM_FLAG_NOAUTOSWITCHTO 32
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#define WEAPON_IS_ONTARGET 0x40
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