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Installation
Evan Mulawski edited this page Jan 2, 2022
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Note: This is experimental and not packaged as a plugin/mod would normally be. Tested with BeamNG.drive v0.23.5.2, BeamMP v4.1.2, and BeamMP Server v2.3.3.
Use the 3.0.0
branch instead of main
. Tested with BeamNG.drive v0.24.1.1, BeamMP v4.2.3, and BeamMP Server v3.0.0 (pre).
- Copy the contents of server to
<BeamMP-Server-Root>/Resources/Server
. - Place required Lua modules in
<BeamMP-Server-Root>/lua
. Required Lua modules are listed below. - Create an
envsync.json
file in<BeamMP-Server-Root>
for configuration. The settings are explained below.
Any settings not specified will revert to a default value.
{
"timeOfDay": {
"dayLengthRealTimeSeconds": 600,
"serverWorldStartTime": "10:00",
"daytimeScale": 1,
"nighttimeScale": 2,
"azimuth": 0,
"fixed": false
},
"syncRate": 2,
"admins": [
"Admin1",
"Admin2"
]
}
Setting | Description |
---|---|
syncRate |
Approximate number of times per minute the server should send the current environment data to all clients. For example, a syncRate of 2 would sync the time of day with clients approximately every 30 seconds (2 syncs per minute). |
timeOfDay.dayLengthRealTimeSeconds |
The length of an in-game day in real-world seconds. Note: The in-game time scales affect the actual real-world length of the day. |
timeOfDay.serverWorldStartTime |
The game clock time the server should start with (equivalent to the in-game time slider time, "12:00" is noon and "00:00" is midnight). |
timeOfDay.daytimeScale |
The factor at which the day progresses during the daytime. |
timeOfDay.nighttimeScale |
The factor at which the day progresses during the nighttime. |
timeOfDay.azimuth |
The horizontal location of the sun in the sky (in degrees). This currently has no effect. |
timeOfDay.fixed |
If false , this will "play" the time settings ("run the clock"). If true , the server will always sync the time it started with (the time will not change). |
admins |
A list of Discord names that will be able to use chat commands to control this plugin. |
-
rxi/json.lua
<BeamMP-Server-Root>/lua/json.lua
- Compress (ZIP) the contents of client/BeamMP.EnvSync.
⚠️ Windows built-in command-line compression tools (PowerShell'sCompress-Archive
andSystem.IO.Compression.ZipFile
) do not appear to work (BeamMP client mod manager will fail to initialize the mod) - usetar
(now ships with Windows 10) or via the Windows Explorer UI (Send to > Compressed (zipped) Folder). - Verify the contents of the ZIP folder matches the structure of client/BeamMP.EnvSync (there should NOT be a folder named
BeamMP.EnvSync
at the root of the ZIP folder). - Copy the ZIP folder to
<BeamMP-Server-Root>/Resources/Client
. This will cause clients to download and initialize this mod upon connecting to the server.