SpinePlugin listens to the Phaser.Scale.Events.RESIZE event in order to udpate the renderer camera on viewport resizes. Current implementation: - event listener added at scene plugin boot() - event listener removed on scene `shutdown` This breaks with the lifecycle pattern of Phaser scenes where **a scene can be started and shutdown multiple times**. `shutdown` may occur for every `start`. Reproduction and symptoms; 1. Load app 2. scene.start("LevelSceneKey", levelData) 3. observe resize events render correctly at different sizes 4. scene.start("LevelSceneKey", level2Data) 5. observe resizing viewport causes spine rendering to be squashed and aspect ratio incorrect as SpinePlugin viewport is not updated Suggested fix: - Move the removal of event listener to scene `destroy` instead of `shutdown` which should represent the same points in life and death of scene