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[haxe][starling] Filters makes gameobject disappears #2915

@davidetan

Description

@davidetan

Applying a filter to a game object makes it disappear.

To reproduce:

skeletonSprite.filter = new BlurFilter();

This is a known issue already mentioned in this old forum thread, caused by our getBounds implementation.
However, that implementation was necessary, as explained in the thread.

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