We’ve encountered an intermittent crash on iOS devices. Below is the stack trace: spine::Skeleton::updateWorldTransform() + 20 cocos2d::middleware::MiddlewareManager::update(float) + 136 cocos2d::middleware::MiddlewareManager::update(float) + 136 cocos2d::renderer::RenderFlow::render(cocos2d::renderer::NodeProxy*, float, cocos2d::renderer::Camera*) + 80 Could you please help check this?