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Description
Describe the bug
Signals coming from autoloads are ignored both in the debugger and in the signal graph
To Reproduce
Steps to reproduce the behavior:
- Create a singleton (autoload)
- Emit an signal from it
Expected behavior
Autoload signals should still show up in the logs
Desktop (please complete the following information):
- OS: Windows 10
- Godot Version 4.3beta2
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bugSomething isn't workingSomething isn't working