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A deleted map or map corpses can cause errors in the interpolator #132

@Epicguru

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@Epicguru

A user reported an error caused by using another mod to clear a map's corpses. It's unclear exactly what part of that caused the issue, but simply checking the pawn.Parent property after that point throwed an exception - that property is checked by the pawn corpse interpolator.

It can maybe be 'solved' by just wrapping the check in a try-catch, and if an exception is caught simply remove it from the interpolators.

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