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Description
I struggled with a title for this, so forgive me as I explain with an example: when using a "Custom 4e modifier" for, for example, charge damage, i.e. power.damage.charge.[type]
, the bonus damage will only be applied if the power itself is flagged as a charge. If you select charge in the attack roll dialog, the bonus damage is not rolled, because the logic that handles those bonuses is only(?) looking at the power data. In order to apply to all charge attacks, the damage roll would have to somehow know that the player ticked that charge checkbox, and that is the feature I'm requesting. This could also open the door to applying bonuses for other circumstances, like bonus damage specifically when you have combat advantage.
A problem I see is that with multiple targets the selection states for the Common Attack Bonuses may very well be different for each target, and uhhhhh I have no ideas on that, rip. Per-target situational damage modifiers I think are a big gap in the system functionality, so maybe it's a problem for later down the road.