Skip to content

GameEntry 里面的 s_GameFrameworkComponents 没有释放 #65

@le888

Description

@le888

s_GameFrameworkComponents 没有释放,在重启unity的时候会触发保存了脏数据导致报错。

在OnDestroy 调用s_GameFrameworkComponents.Clear(); 解决了此问题

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions