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Sprint estimations using the rule of two #54

@Droogans

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@Droogans

Reluctantly accept that most developers will always gravitate toward time-based estimates, even if there's evidence saying that it's not a good idea. Instead of dying on this hill over and over, embrace time estimates using the rule of two. Instead of "points", use

  • minutes
  • hours
  • days
  • weeks
  • months

Where the upper limit on each is exactly two of the next unit. e.g., a "minutes" estimate would be work that takes anywhere between 1 and 120 minutes, since that is two hours. An "hours" estimate would be take between 2 and 16 (work) hours, or two days. And so on.

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