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| 1 | +// https://github.com/marcosvega91/canvas-to-bmp/blob/77aaf2221647a6533b1926cb637c7cd2bc432d9b/src/canvastobmp.js |
| 2 | + |
| 3 | +/** |
| 4 | + * Static helper object that can convert a CORS-compliant canvas element |
| 5 | + * to a 32-bits BMP file (buffer, Blob and data-URI). |
| 6 | + * |
| 7 | + * @type {{toArrayBuffer: Function, toBlob: Function, toDataURL: Function}} |
| 8 | + * @namespace |
| 9 | + */ |
| 10 | +const CanvasToBMP = { |
| 11 | + |
| 12 | + /** |
| 13 | + * Convert a canvas element to ArrayBuffer containing a BMP file |
| 14 | + * with support for 32-bit format (alpha). The call is asynchronous |
| 15 | + * so a callback must be provided. |
| 16 | + * |
| 17 | + * Note that CORS requirement must be fulfilled. |
| 18 | + * |
| 19 | + * @param {HTMLCanvasElement} canvas - the canvas element to convert |
| 20 | + * @param {function} callback - called when conversion is done. Argument is ArrayBuffer |
| 21 | + * @static |
| 22 | + */ |
| 23 | + toArrayBuffer(canvas, callback) { |
| 24 | + const w = canvas.width; |
| 25 | + const h = canvas.height; |
| 26 | + const w4 = w << 2; |
| 27 | + const idata = canvas.getContext('2d').getImageData(0, 0, w, h); |
| 28 | + const data32 = new Uint32Array(idata.data.buffer); |
| 29 | + |
| 30 | + const stride = ((32 * w + 31) / 32) << 2; |
| 31 | + const pixelArraySize = stride * h; |
| 32 | + const fileLength = 122 + pixelArraySize; |
| 33 | + |
| 34 | + const file = new ArrayBuffer(fileLength); |
| 35 | + const view = new DataView(file); |
| 36 | + const blockSize = 1 << 20; |
| 37 | + let block = blockSize; |
| 38 | + let y = 0; let x; let v; let a; let pos = 0; let p; let |
| 39 | + s = 0; |
| 40 | + |
| 41 | + // Header |
| 42 | + set16(0x4d42); // BM |
| 43 | + set32(fileLength); // total length |
| 44 | + seek(4); // skip unused fields |
| 45 | + set32(0x7a); // offset to pixels |
| 46 | + |
| 47 | + // DIB header |
| 48 | + set32(0x6c); // header size (108) |
| 49 | + set32(w); |
| 50 | + set32(-h >>> 0); // negative = top-to-bottom |
| 51 | + set16(1); // 1 plane |
| 52 | + set16(32); // 32-bits (RGBA) |
| 53 | + set32(3); // no compression (BI_BITFIELDS, 3) |
| 54 | + set32(pixelArraySize); // bitmap size incl. padding (stride x height) |
| 55 | + set32(2835); // pixels/meter h (~72 DPI x 39.3701 inch/m) |
| 56 | + set32(2835); // pixels/meter v |
| 57 | + seek(8); // skip color/important colors |
| 58 | + set32(0xff0000); // red channel mask |
| 59 | + set32(0xff00); // green channel mask |
| 60 | + set32(0xff); // blue channel mask |
| 61 | + set32(0xff000000); // alpha channel mask |
| 62 | + set32(0x57696e20); // " win" color space |
| 63 | + |
| 64 | + (function convert() { |
| 65 | + // bitmap data, change order of ABGR to BGRA (msb-order) |
| 66 | + while (y < h && block > 0) { |
| 67 | + p = 0x7a + y * stride; // offset + stride x height |
| 68 | + x = 0; |
| 69 | + |
| 70 | + while (x < w4) { |
| 71 | + block--; |
| 72 | + v = data32[s++]; // get ABGR |
| 73 | + a = v >>> 24; // alpha |
| 74 | + view.setUint32(p + x, (v << 8) | a); // set BGRA (msb order) |
| 75 | + x += 4; |
| 76 | + } |
| 77 | + y++; |
| 78 | + } |
| 79 | + |
| 80 | + if (s < data32.length) { |
| 81 | + block = blockSize; |
| 82 | + setTimeout(convert, CanvasToBMP._dly); |
| 83 | + } else callback(file); |
| 84 | + }()); |
| 85 | + |
| 86 | + // helper method to move current buffer position |
| 87 | + function set16(data) { |
| 88 | + view.setUint16(pos, data, true); |
| 89 | + pos += 2; |
| 90 | + } |
| 91 | + |
| 92 | + function set32(data) { |
| 93 | + view.setUint32(pos, data, true); |
| 94 | + pos += 4; |
| 95 | + } |
| 96 | + |
| 97 | + function seek(delta) { pos += delta; } |
| 98 | + }, |
| 99 | + |
| 100 | + /** |
| 101 | + * Converts a canvas to BMP file, returns a Blob representing the |
| 102 | + * file. This can be used with URL.createObjectURL(). The call is |
| 103 | + * asynchronous so a callback must be provided. |
| 104 | + * |
| 105 | + * Note that CORS requirement must be fulfilled. |
| 106 | + * |
| 107 | + * @param {HTMLCanvasElement} canvas - the canvas element to convert |
| 108 | + * @param {function} callback - called when conversion is done. Argument is a Blob |
| 109 | + * @static |
| 110 | + */ |
| 111 | + toBlob(canvas, callback) { |
| 112 | + this.toArrayBuffer(canvas, (file) => { |
| 113 | + callback(new Blob([file], { type: 'image/bmp' })); |
| 114 | + }); |
| 115 | + }, |
| 116 | + |
| 117 | + // /** |
| 118 | + // * Converts a canvas to BMP file, returns an ObjectURL (for Blob) |
| 119 | + // * representing the file. The call is asynchronous so a callback |
| 120 | + // * must be provided. |
| 121 | + // * |
| 122 | + // * **Important**: To avoid memory-leakage you must revoke the returned |
| 123 | + // * ObjectURL when no longer needed: |
| 124 | + // * |
| 125 | + // * var _URL = self.URL || self.webkitURL || self; |
| 126 | + // * _URL.revokeObjectURL(url); |
| 127 | + // * |
| 128 | + // * Note that CORS requirement must be fulfilled. |
| 129 | + // * |
| 130 | + // * @param {HTMLCanvasElement} canvas - the canvas element to convert |
| 131 | + // * @param {function} callback - called when conversion is done. Argument is a Blob |
| 132 | + // * @static |
| 133 | + // */ |
| 134 | + // toObjectURL(canvas, callback) { |
| 135 | + // this.toBlob(canvas, (blob) => { |
| 136 | + // const url = self.URL || self.webkitURL || self; |
| 137 | + // callback(url.createObjectURL(blob)); |
| 138 | + // }); |
| 139 | + // }, |
| 140 | + |
| 141 | + // /** |
| 142 | + // * Converts the canvas to a data-URI representing a BMP file. The |
| 143 | + // * call is asynchronous so a callback must be provided. |
| 144 | + // * |
| 145 | + // * Note that CORS requirement must be fulfilled. |
| 146 | + // * |
| 147 | + // * @param {HTMLCanvasElement} canvas - the canvas element to convert |
| 148 | + // * @param {function} callback - called when conversion is done. Argument is an data-URI (string) |
| 149 | + // * @static |
| 150 | + // */ |
| 151 | + // toDataURL(canvas, callback) { |
| 152 | + // this.toArrayBuffer(canvas, (file) => { |
| 153 | + // const buffer = new Uint8Array(file); |
| 154 | + // const blockSize = 1 << 20; |
| 155 | + // let block = blockSize; |
| 156 | + // let bs = ''; let base64 = ''; let i = 0; let |
| 157 | + // l = buffer.length; |
| 158 | + |
| 159 | + // // This is a necessary step before we can use btoa. We can |
| 160 | + // // replace this later with a direct byte-buffer to Base-64 routine. |
| 161 | + // // Will do for now, impacts only with very large bitmaps (in which |
| 162 | + // // case toBlob should be used). |
| 163 | + // (function prepBase64() { |
| 164 | + // while (i < l && block-- > 0) bs += String.fromCharCode(buffer[i++]); |
| 165 | + |
| 166 | + // if (i < l) { |
| 167 | + // block = blockSize; |
| 168 | + // setTimeout(prepBase64, CanvasToBMP._dly); |
| 169 | + // } else { |
| 170 | + // // convert string to Base-64 |
| 171 | + // i = 0; |
| 172 | + // l = bs.length; |
| 173 | + // block = 180000; // must be divisible by 3 |
| 174 | + |
| 175 | + // (function toBase64() { |
| 176 | + // base64 += btoa(bs.substr(i, block)); |
| 177 | + // i += block; |
| 178 | + // (i < l) |
| 179 | + // ? setTimeout(toBase64, CanvasToBMP._dly) |
| 180 | + // : callback(`data:image/bmp;base64,${base64}`); |
| 181 | + // }()); |
| 182 | + // } |
| 183 | + // }()); |
| 184 | + // }); |
| 185 | + // }, |
| 186 | + _dly: 9, // delay for async operations |
| 187 | +}; |
| 188 | +export default CanvasToBMP; |
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