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This repository was archived by the owner on Jun 26, 2023. It is now read-only.
- Fight along the Frontline, with all activity focused around this area to provide logical progress
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- Different sector types which all have specific characteristics and interactions
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- A simple building system to enable FOBs to be built and expanded upon, utilising three different resources
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- An enemy which counters you with 'side' missions which will hinder your progress
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- A variety of 'secondary' missions which can provide various benefits if completed successfully
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- An enemy threat system which increases by your actions, which will increase the enemy difficulty and reactiveness
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- A civilian reputation system which dictates how the local population will help, or hinder, your progress
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- Guerillas who can be called upon for a variety of supports through a simple to use menu
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- Ambient civilian and opfor providing each map additional life and surprises around any corner
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- A persistent campaign saved on the profile of the server to maintain your progress
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- A zeus menu to allow admins to gain direct access to a variety of Frontline specific features
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- All features seemlessly integrated into ACE providing a consistent experience
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- Various user settings which can be customised via CBA Addon Options
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- In-built support for 1 headless client
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## Factions
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Each faction provided in the Map and Factions folder has differing mod requirements, so please check what they use and edit as necessary. You can make your own factions which is detailed in this <ahref="https://github.com/DomT602/Frontlines/blob/DomT602-patch-1/Map%20and%20Factions/New_Config_Map_Guide.md">guide</a>.
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