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Adding some kind of "plugin" system to the engine will allow other people to customise how the internals work. This will allow people to do different plugins without breaking how the engine works.
So someone could make a "tiny voxels" (#8), or physics, or anything else plugin that would be reusable by other projects. This would make it easier for other developers who want to do the same thing.
Some parts of the engine could be done as a plugin for example, lighting, different developers may want to have different kind of lighting, so by making a plugin, lighting could be changed.
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