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How is the stereo swap chain connected to the HMD (I suppose you are using it for VR?) |
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It's not VR, but a 3D "window" in a 2D UI. We use it for some sort of CAD (120 Hz monitor + shutter glasses, for instance). |
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I'm using stereo swap chains. Unfortunately, Diligent's SwapChainDesc struct has no member to request that feature from
pFactory->CreateSwapChainXXX().
Would it be possible to add support for this?
From the DirectX 11 perspective, a stereo swap chain is created like this:
You'll end up with a 2D texture array for the render target (0: left eye, 1: right eye):
I suppose one has to extend the GetDefaultView() method somehow:
Thanks,
Jörn
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