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Update Readme (#418)
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README.md

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The name change to Nabla allows for using Nabla side by side with the legacy Irrlicht and IrrlichtBaW engines.
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The project currently aims for a thread-able and *Vulkan*-centered API, the Vulkan backend is almost complete, and OpenGL and ES backends are currently in maintenance mode.
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This framework has been kindly begun by the founder ***[@devshgraphicsprogramming](https://github.com/devshgraphicsprogramming)*** of **[Devsh Graphics Programming Sp. z O.O.](http://devsh.eu/)** and was almost entirely sponsored by **Build A World Aps**. in it's early days, and now has been picked up by the **[Ditt](https://www.ditt.nl/)** company.
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This framework has been kindly begun by the founder ***[@devshgraphicsprogramming](https://github.com/devshgraphicsprogramming)*** of **[Devsh Graphics Programming Sp. z O.O.](http://devsh.eu/)** and was almost entirely sponsored by **Build A World Aps** in its early days, now it has been picked up by **[Ditt B.V.](https://www.ditt.nl/)**.
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## (Get Hired) Jobs and Internships
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### Screenshots
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##### <u>Path-tracing without MIS</u>
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### <u>Our Production Mitsuba Compatible Path Tracer made for Ditt B.V.</u>
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/f3771793d54bff6e6c7dd1f4231f7323fc103b5c/site_media/readme/screenshots/render5.png)
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Currently working on the `ditt` branch, in the process of being ported to Vulkan KHR Raytracing.
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##### <u>Path-tracing without MIS</u>
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You can download a stable build [here](https://artifactory.devsh.eu/Ditt/ci/data/artifacts/public/Ditt.tar.bz2)
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/f3771793d54bff6e6c7dd1f4231f7323fc103b5c/site_media/readme/screenshots/render4.png)
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/17d76d294c46b4f3f3b98e9c4c6fd37c8396e502/site_media/readme/screenshots/4e86cf2b-3f8e-40eb-9835-6553ea205df2.jpg)
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##### <u>Path-tracing without MIS </u>
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/f3771793d54bff6e6c7dd1f4231f7323fc103b5c/site_media/readme/screenshots/render.png?raw=true)
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##### <u>Path-tracing without MIS</u>
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/f3771793d54bff6e6c7dd1f4231f7323fc103b5c/site_media/readme/screenshots/render3.png)
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##### <u>Bathroom scene</u>
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/6e8c37ca0132ae9bf84359be3faeed649341e434/site_media/readme/screenshots/render6.png)
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##### <u>1 Megapixel, 1 Million Samples</u>
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/screenshots/1%20Megapixel,%201%20Million%20Samples.png?raw=true)
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##### <u>Raytracing sample</u>
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/screenshots/Raytracing%20sample%202.png?raw=true)
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**<u>Stairs raytracing</u>**
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/f3771793d54bff6e6c7dd1f4231f7323fc103b5c/site_media/readme/screenshots/render2.png)
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##### <u>Thindielectric</u>
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/ad02c69e384c6655951c99d3b4bee5178a9dab2f/site_media/readme/screenshots/myballs/thindielectric.png?raw=true)
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##### <u>BRDF Explorer</u>
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/screenshots/BRDF%20Explorer.png?raw=true)
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##### <u>Different Shape Area Light emitters</u>
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/screenshots/Light%20emitters.png?raw=true)
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### Videos
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##### [Raytracing With Optix AI Denoising [Albedo and Normals]](https://www.youtube.com/watch?v=VFad-Y-dSxQ&feature=youtu.be)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/denoisingalbedoandnormals/denoising%201.gif?raw=true)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/denoisingalbedoandnormals/denoising%202.gif?raw=true)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/denoisingalbedoandnormals/denoising%203.gif?raw=true)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/denoisingalbedoandnormals/denoising%204.gif?raw=true)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/denoisingalbedoandnormals/denoising%205.gif?raw=true)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/denoisingalbedoandnormals/denoising%207.gif?raw=true)
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##### [Bathroom Scene Raytracing](https://www.youtube.com/watch?t=28&v=vqKZKP1hYcc&feature=youtu.be)
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![](https://raw.githubusercontent.com/Devsh-Graphics-Programming/Nabla/1209ac2a076762a3f75647e7e556b2dfd3925536/site_media/readme/gifs/raytracingflythrough/raytracing%207.gif)
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##### [Raytracing flythrough](https://www.youtube.com/watch?v=bwVVoAsRjHI)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/raytracingflythrough/raytracing%202.gif?raw=true)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/6e4842588ef02ffb619242a08c0c037bba59c244/site_media/readme/gifs/raytracingflythrough/raytracing%204.gif?raw=true)
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##### Tonemapping with AutoExposure and Temporal Adaptation
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/65504ccfd2de1a8682a1e948603a35e3c0a02996/site_media/readme/gifs/autoexposure/exposure.gif?raw=true)
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##### [Stairs Scene Raytracing](https://www.youtube.com/watch?v=2uRBiLdvva4)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/1209ac2a076762a3f75647e7e556b2dfd3925536/site_media/readme/gifs/raytracingflythrough/raytracing%206.gif?raw=true)
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##### [Multiple Importance Sampling and Depth of Field](https://www.youtube.com/watch?v=BuyVlQPV7Ks)
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### [Multiple Importance Sampling and Depth of Field](https://www.youtube.com/watch?v=BuyVlQPV7Ks)
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![](https://github.com/Devsh-Graphics-Programming/Nabla/blob/ad02c69e384c6655951c99d3b4bee5178a9dab2f/site_media/readme/gifs/myballs/Multiple%20Importance%20Sampling%20and%20Depth%20of%20Field%203.gif?raw=true)
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#### CMake warnings in reference CUDA and notes
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On Windows *CMake* has trouble finding new packages installed after *CMake*, so its the perfect time to visit **[it's website](https://cmake.org/)** and check for a new version installer after installing *CUDA SDK*.
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On Windows *CMake* has trouble finding new packages installed after *CMake*, so its the perfect time to visit **[its website](https://cmake.org/)** and check for a new version installer after installing *CUDA SDK*.
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You can also thank NVidia for making the CUDA SDK a whole whopping 2.5 GB on Windows.
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