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Update main.cpp
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tools/nsc/main.cpp

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@@ -138,14 +138,6 @@ class ShaderCompiler final : public system::IApplicationFramework
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std::fstream output_file(output_filepath, std::ios::out | std::ios::binary);
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output_file.write((const char*)compilation_result->getContent()->getPointer(), compilation_result->getContent()->getSize());
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output_file.close();
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// TODO: remove it
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{
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std::fstream output_file("C:/temp.spv", std::ios::out | std::ios::binary);
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output_file.write((const char*)compilation_result->getContent()->getPointer(), compilation_result->getContent()->getSize());
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output_file.close();
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}
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m_logger->log("Shader compilation successful.");
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return true;
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}

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