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going to sleep, next TODO is to implement the IUtilities::downloadBuffer methods
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include/nbl/video/utilities/SIntendedSubmitInfo.h

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@@ -55,7 +55,7 @@ struct SIntendedSubmitInfo final
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IQueue::SSubmitInfo submit = *this;
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// we only signal the last semaphore which is used as scratch
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submit.signalSemaphores = {&scratchSemaphore,1};
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assert(submit.isValid());
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assert(submit.valid());
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frontHalf.queue->submit({&submit,1});
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// We wait (stall) on the immediately preceeding submission timeline semaphore signal value and increase it for the next signaller
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{

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