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devsh
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formatting and add geometry shader handling to CMakeLists.txt in ex 35
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35_GeometryCreator/CMakeLists.txt

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Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@ set(NBL_THIS_EXAMPLE_OUTPUT_SPIRV_DIRECTORY "${_THIS_EXAMPLE_SPIRV_BR_BUNDLE_SEA
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set(NBL_THIS_EXAMPLE_INPUT_SHADERS
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# geometry creator
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"${NBL_THIS_EXAMPLE_INPUT_SHADERS_DIRECTORY}/gc.basic.fragment.hlsl"
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"${NBL_THIS_EXAMPLE_INPUT_SHADERS_DIRECTORY}/gc.basic.geometry.hlsl"
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"${NBL_THIS_EXAMPLE_INPUT_SHADERS_DIRECTORY}/gc.basic.vertex.hlsl"
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"${NBL_THIS_EXAMPLE_INPUT_SHADERS_DIRECTORY}/gc.cone.vertex.hlsl"
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"${NBL_THIS_EXAMPLE_INPUT_SHADERS_DIRECTORY}/gc.ico.vertex.hlsl"
@@ -34,6 +35,8 @@ foreach(NBL_INPUT_SHADER IN LISTS NBL_THIS_EXAMPLE_INPUT_SHADERS)
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if(NBL_SHADER_TYPE STREQUAL .vertex)
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set(NBL_NSC_COMPILE_OPTIONS -T vs_6_7 -E VSMain)
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elseif(NBL_SHADER_TYPE STREQUAL .geometry)
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set(NBL_NSC_COMPILE_OPTIONS -T gs_6_7 -E GSMain)
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elseif(NBL_SHADER_TYPE STREQUAL .fragment)
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set(NBL_NSC_COMPILE_OPTIONS -T ps_6_7 -E PSMain)
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else()

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