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Description
- Project structure
- Paddles movement
- Limit paddles movement
- Ball, collisions, etc.
- Integrate physics engine: https://github.com/7Bpencil/sharpPhysics
- Add gizmos for common shapes: segment, circle, etc.
- Tweak walls and paddles segments sizes (change paddle to mesh)
- Score system, ball respawn
- Fix server mode errors
- Generic entity ID and view ID system
- Client-side prediction (to minimize visible latency of input)
- Basic graphics
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