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I am setting up my next game to conditionally compile as a standard edition and an extended cut. To maintain a single codebase, I've set up a constant which flags code I want to trigger via conditional compilation. This does not work when I want to adapt it to an value array of a property. This is the code I have (note the code in-between #ifdef and #endif).
And this is what I get when compiling.
Here is a bigger portion of the code with line numbers for context.