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LAB7_Implement a CRUD Api in Astra

David Jones-Gilardi edited this page Feb 17, 2021 · 16 revisions

⚒️ Implement a CRUD Api in Astra

Objectives

In this step, we will:

  • Create test cases to check that our API call is working correctly
  • Build the API call to Astra to create a game document, based on the requirements from our test

We will cover:

  1. Creating the insertGame Netlify endpoint
  2. Connect to Astra
  3. Hook it all together
  4. Running TDD tests
  5. Verify document creation

1. Creating the insertGame Netlify endpoint

Now that we have ALLLLL of our environment vars set and our game document store, let's start building our basic insertGame serverless function, in the function/insertGame.js file.

First, we need to declare gameId and gamePayload variables. We know each game is associated with it's own unique game id, and during game play we can anticipate getting a payload from the user.

From Netlify, you get your gameId parameter from the path of the incoming REST call, and parse our event body that is associated with it as the gamePayload. By default, Netlify puts your function at the path /.netlify/function/insertGame.

📘 Code to copy

// let's set the game id
gameId = event.path.split("insertGame/")[1];
// let's parse the incoming payload
gamePayload = JSON.parse(event.body);

Let's not forget about error handling. If we cannot parse the game id or body from the incoming REST call, a HTTP status code of 400 will be returned and you will get an error message

📘 Code to copy

// let's return a 400 if we can't parse the game id or body
return {
  statusCode: 400,
  body: JSON.stringify({ message: "must provide a valid game ID" }),
};

All this should satisfy our second test ( we need to get valid game id)

2. Connect to Astra

The next thing we need to do is to connect to our Astra database. We are first going to import the JavaScript SDK library (astrajs) to create our Astra Client. We are going to give the Astra client our environment variable credentials to connect to the database, and create a document to store information about our game.

Go HERE for more information on the on the JavaScript SDK library.

📘 Code to copy

// let's connect to Astra
const astraClient = await createClient({
  // let's set our Astra connection configuration
  astraDatabaseId: process.env.ASTRA_DB_ID,
  astraDatabaseRegion: process.env.ASTRA_DB_REGION,
  username: process.env.ASTRA_DB_USERNAME,
  password: process.env.ASTRA_DB_PASSWORD,
});

const gamesCollection = astraClient
  .namespace(process.env.ASTRA_DB_KEYSPACE)
  .collection(process.env.GAMES_COLLECTION);

These variables should look really familiar. They are the same exact environment variables we just set in both GitHub secrets and Netlify environment variables. THESE are what make the connection between our data layer, our CI/CD pipeline, and our production deployment.

3. Hook it all together

Finally, we are going to try to take all our configuration infomation stored in gamesCollection and provision a new game from it. If it works, we get back a HTTP status code of 200. If it fails, we will get back a 500. This should statify both test 1 and test 2.

📘 Code to copy

  // let's provision a new game
  try {
    // let's create a new game with the gamesCollection
    const res = await gamesCollection.create(gameId, gamePayload);
    // let's return a 200 with the resoponse from astra
    return {
      statusCode: 200,
      body: JSON.stringify(res),
    };
  } catch (e) {
    console.error(e);
    // let's return a 500 on error
    return {
      statusCode: 500,
      body: JSON.stringify(e),
    };
  }

For a FULL code solution to this section right-click the image below and choose Open Link in New Tab.

Code solution

4. Running TDD tests

The way we approach testing is by asking the question "What does our endpoint need to do?". We want our serverlesss function to provision a new game on Astra -- and we need provide the API with a random game code so this can work. Our endpoint needs to:

  • Tell the API to make the game document
  • It should not be able to make a game document if we don't give it a valid game id
  • If we get a 500 on error (something goes wrong), we should be informed

We are provided with test cases test/insertGame.test.js that will check for these actions working in functions/insertGame.js. Notice that insertGame is required as a dependency in our test.js file.

We are going to use faker.js, a JavaScript library for generating mock data. This mock data is useful when building and testing our application. Hence, we should require the faker library.

const faker = require("faker");

✔️ TEST 1: Our API should make the game document. We need to test to see if the insertGame function actually does that:

const gameId = faker.helpers.replaceSymbols("????");

it("should create a game document", async () => {
  const response = await insertGame.handler({
    path: "/functions/insertGame/" + gameId,
    body: '{"user":"me"}',
  });
  expect(response.statusCode).toBe(200);
});

We use a simple async function to do this. faker.helpers.replaceSymbols("????") will create a sample game id for the path, and some user data in the body. As successful test run will return a 200.

✔️ TEST 2 : Our function must not be able to create a game document with a valid game id

it("shouldn't create a game document without a game id", async () => {
  const response = await insertGame.handler({ path: "insertGame" });
  expect(response.statusCode).toBe(400);
});

We ensure that our function cannot go ahead and create a game, unless it has been provided with a valid game id.

Now let's run our tests to see if our function works.

📘 Command to execute

npm run test:functions

📗 Expected output

test functions output

5. Verify document creation

Great job! Let's move to the next section.

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