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Skill Gain EventSink problem and questions about resetting Achievements. #1

@tass23

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@tass23

Hi DL,
One issue and a couple of questions for you, if you do not mind.

EDIT - Issue half-resolved, with Skill Gains triggering on SkillCheck gains. However, Skills appear as x10, so setting an Achievement Total to 10 means 1, and a Player must reach 1, but is displayed in the Gump as 10.

(mostly resolved now)Issue:
While expanding the system with more achievements, specifically with Skill Gains, I cannot get it to trigger. I already added the EventSink to the Core and compiled. Not sure how it is supposed to work as Skills are not an Int, so using a 1 or 2 digit value does not match the Skill level for the Skill. Would it work better as a decimal?
So say you add 30 for Tailoring Skill achievement total, and at 30 nothing happens, or 30 Gains still nothing. What does a value of 30 mean for a Skill Gain then?
I thought I could "go around" that by adding an EventSink for Skill Gain inside Skill Check, but that does not seem to help. Do you have any examples or suggestions for installing/setting up Skill Gain Achievements?

Questions:
Can an Admin reset Achievements for a Player, all the players on the 'shard, or reset a single Achievement for a Player or Players? Does it depend on the Achievement type? I know deleting the stone wipes all Achievements.

Thanks! Still a really nice addition for any 'shard, and worth the time to set up tons of Achievements.

  • Raist/Tass

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