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Various issues when building on Windows #69

@chronic8000

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@chronic8000
g++ -std=c++11 -DNDEBUG -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -O2 -I. -c audiofile.cpp
audiofile.cpp:3565:47: warning: 'template<class _Arg, class _Result> struct std::unary_function' is deprecated [-Wdeprecated-declarations]
 3565 |         struct signedToUnsigned : public std::unary_function<SignedType, UnsignedType>
      |                                               ^~~~~~~~~~~~~~
In file included from C:/msys64/mingw64/include/c++/14.1.0/string:49,
                 from audiofile.cpp:1736:
C:/msys64/mingw64/include/c++/14.1.0/bits/stl_function.h:117:12: note: declared here
  117 |     struct unary_function
      |            ^~~~~~~~~~~~~~
audiofile.cpp:3570:47: warning: 'template<class _Arg, class _Result> struct std::unary_function' is deprecated [-Wdeprecated-declarations]
 3570 |         struct unsignedToSigned : public std::unary_function<SignedType, UnsignedType>
      |                                               ^~~~~~~~~~~~~~
C:/msys64/mingw64/include/c++/14.1.0/bits/stl_function.h:117:12: note: declared here
  117 |     struct unary_function
      |            ^~~~~~~~~~~~~~
audiofile.cpp:3763:33: warning: 'template<class _Arg, class _Result> struct std::unary_function' is deprecated [-Wdeprecated-declarations]
 3763 | struct intToFloat : public std::unary_function<Arg, Result>
      |                                 ^~~~~~~~~~~~~~
C:/msys64/mingw64/include/c++/14.1.0/bits/stl_function.h:117:12: note: declared here
  117 |     struct unary_function
      |            ^~~~~~~~~~~~~~
audiofile.cpp:3829:29: warning: 'template<class _Arg, class _Result> struct std::unary_function' is deprecated [-Wdeprecated-declarations]
 3829 | struct lshift : public std::unary_function<Arg, Result>
      |                             ^~~~~~~~~~~~~~
C:/msys64/mingw64/include/c++/14.1.0/bits/stl_function.h:117:12: note: declared here
  117 |     struct unary_function
      |            ^~~~~~~~~~~~~~
audiofile.cpp:3835:29: warning: 'template<class _Arg, class _Result> struct std::unary_function' is deprecated [-Wdeprecated-declarations]
 3835 | struct rshift : public std::unary_function<Arg, Result>
      |                             ^~~~~~~~~~~~~~
C:/msys64/mingw64/include/c++/14.1.0/bits/stl_function.h:117:12: note: declared here
  117 |     struct unary_function
      |            ^~~~~~~~~~~~~~
audiofile.cpp:3931:35: warning: 'template<class _Arg, class _Result> struct std::unary_function' is deprecated [-Wdeprecated-declarations]
 3931 | struct floatToFloat : public std::unary_function<Arg, Result>
      |                                   ^~~~~~~~~~~~~~
C:/msys64/mingw64/include/c++/14.1.0/bits/stl_function.h:117:12: note: declared here
  117 |     struct unary_function
      |            ^~~~~~~~~~~~~~
ar rcs libaudiofile.a audiofile.o
make[2]: Leaving directory '/home/chron/sm64rt/tools/audiofile'
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s  n64graphics_ci_dir/n64graphics_ci.c n64graphics_ci_dir/exoquant/exoquant.c n64graphics_ci_dir/utils.c -o n64graphics_ci -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s -DN64CKSUM_STANDALONE n64cksum.c utils.c -o n64cksum -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s  textconv.c utf8.c hashtable.c -o textconv -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s  patch_libultra_math.c -o patch_libultra_math -lm
patch_libultra_math.c: In function 'main':
patch_libultra_math.c:113:26: warning: overflow in conversion from 'long long unsigned int' to 'long int' changes value from '18446744073709551564' to '-52' [-Woverflow]
  113 |                 fseek(f, -sizeof(hdr), SEEK_CUR);
      |                          ^~~~~~~~~~~~
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s  aiff_extract_codebook.c -o aiff_extract_codebook -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s -Wno-unused-result -Wno-uninitialized -Wno-sign-compare -Wno-absolute-value sdk-tools/adpcm/vadpcm_enc.c sdk-tools/adpcm/vpredictor.c sdk-tools/adpcm/quant.c sdk-tools/adpcm/util.c sdk-tools/adpcm/vencode.c -o vadpcm_enc -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s -Iaudiofile -Wno-uninitialized sdk-tools/tabledesign/codebook.c sdk-tools/tabledesign/estimate.c sdk-tools/tabledesign/print.c sdk-tools/tabledesign/tabledesign.c -o tabledesign -lm -Laudiofile -laudiofile -lstdc++ -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s  extract_data_for_mio.c -o extract_data_for_mio -lm
make[1]: Leaving directory '/home/chron/sm64rt/tools'
cpp -P -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -I . -o build/us_pc/level_rules.mk levels/level_rules.mk
make[1]: Entering directory '/home/chron/sm64rt/tools'
make[1]: Nothing to be done for 'default'.
make[1]: Leaving directory '/home/chron/sm64rt/tools'
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/behavior_script.o src/engine/behavior_script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/geo_layout.o src/engine/geo_layout.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/graph_node.o src/engine/graph_node.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/graph_node_manager.o src/engine/graph_node_manager.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/level_script.o src/engine/level_script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/math_util.o src/engine/math_util.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/surface_collision.o src/engine/surface_collision.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/engine/surface_load.o src/engine/surface_load.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/area.o src/game/area.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/behavior_actions.o src/game/behavior_actions.c
tools/textconv charmap_menu.txt include/text_menu_strings.h.in build/us_pc/include/text_menu_strings.h
tools/textconv charmap.txt include/text_options_strings.h.in build/us_pc/include/text_options_strings.h
tools/textconv charmap.txt include/text_strings.h.in build/us_pc/include/text_strings.h
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/camera.o src/game/camera.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/debug.o src/game/debug.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/debug_course.o src/game/debug_course.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/envfx_bubbles.o src/game/envfx_bubbles.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/envfx_snow.o src/game/envfx_snow.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/game_init.o src/game/game_init.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/geo_misc.o src/game/geo_misc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/hud.o src/game/hud.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/ingame_menu.o src/game/ingame_menu.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/interaction.o src/game/interaction.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/level_geo.o src/game/level_geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/level_update.o src/game/level_update.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/macro_special_objects.o src/game/macro_special_objects.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario.o src/game/mario.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario_actions_airborne.o src/game/mario_actions_airborne.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario_actions_automatic.o src/game/mario_actions_automatic.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario_actions_cutscene.o src/game/mario_actions_cutscene.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario_actions_moving.o src/game/mario_actions_moving.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario_actions_object.o src/game/mario_actions_object.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/mario_actions_stationary.o src/game/mario_actions_stationary.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -In file included from src/game/obj_behaviors.c:825:
src/game/behaviors/bowling_ball.inc.c: In function 'bhv_free_bowling_ball_roll_loop':
src/game/behaviors/bowling_ball.inc.c:263:5: warning: 'and' of mutually exclusive equal-tests is always 0
  263 |     if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) && !(collisionFlags & OBJ_COL_FLAGS_LANDED))
      |     ^~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/obj_behaviors_2.o src/game/obj_behaviors_2.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/object_collision.o src/game/object_collision.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/object_helpers.o src/game/object_helpers.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/object_list_processor.o src/game/object_list_processor.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/options_menu.o src/game/options_menu.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/paintings.o src/game/paintings.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/platform_displacement.o src/game/platform_displacement.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/print.o src/game/print.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_RT64=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -DEXTERNAL_DATA -DFS_BASEDIR="\"res\"" -o build/us_pc/src/game/profiler.o src/game/profiler.c
In file included from include/PR/mbi.h:65,
                 from include/ultra64.h:25,
                 from include/types.h:7,
                 from src/game/area.h:6,
                 from src/game/rendering_graph_node.c:3:
src/game/rendering_graph_node.c: In function 'geo_process_master_list_sub':
include/PR/gbi.h:4518:22: error: assignment to 'uintptr_t' {aka 'long long unsigned int'} from 'GraphNodeGfxInfo *' makes integer from pointer without a cast [-Wint-conversion]
 4518 |         _g->words.w1 = (param);                                         \
      |                      ^
include/PR/gbi.h:4773:33: note: in expansion of macro 'gDPParam'
 4773 | #define gDPNoOpTag(pkt, tag)    gDPParam(pkt, G_NOOP, tag)
      |                                 ^~~~~~~~
src/game/rendering_graph_node.c:170:17: note: in expansion of macro 'gDPNoOpTag'
  170 |                 gDPNoOpTag(gDisplayListHead++, &currList->gfxInfo);
      |                 ^~~~~~~~~~
include/PR/gbi.h:4518:22: error: assignment to 'uintptr_t' {aka 'long long unsigned int'} from 'void *' makes integer from pointer without a cast [-Wint-conversion]
 4518 |         _g->words.w1 = (param);                                         \
      |                      ^
include/PR/gbi.h:4773:33: note: in expansion of macro 'gDPParam'
 4773 | #define gDPNoOpTag(pkt, tag)    gDPParam(pkt, G_NOOP, tag)
      |                                 ^~~~~~~~
src/game/rendering_graph_node.c:179:13: note: in expansion of macro 'gDPNoOpTag'
  179 |             gDPNoOpTag(gDisplayListHead++, NULL);
      |             ^~~~~~~~~~
src/game/rendering_graph_node.c: In function 'obj_is_in_view':
src/game/rendering_graph_node.c:783:9: warning: unused variable 'hScreenEdge' [-Wunused-variable]
  783 |     f32 hScreenEdge;
      |         ^~~~~~~~~~~
src/game/rendering_graph_node.c:782:23: warning: unused variable 'geo' [-Wunused-variable]
  782 |     struct GraphNode *geo;
      |                       ^~~
src/game/rendering_graph_node.c:781:9: warning: unused variable 'halfFov' [-Wunused-variable]
  781 |     s16 halfFov; // half of the fov in in-game angle units instead of degrees
      |         ^~~~~~~
src/game/rendering_graph_node.c:780:9: warning: unused variable 'cullingRadius' [-Wunused-variable]
  780 |     s16 cullingRadius;
      |         ^~~~~~~~~~~~~
src/game/rendering_graph_node.c:779:62: warning: unused parameter 'matrix' [-Wunused-parameter]
  779 | static int obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
      |                                                         ~~~~~^~~~~~
make: *** [Makefile:997: build/us_pc/src/game/rendering_graph_node.o] Error 1

I get all these errors when building with "make RENDER_API=RT64 EXTERNAL_DATA=1" on MINGW64 on Windows 11

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