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Fixed typo
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Assets/SO Architecture/Examples/Scenes/Example #02 - Events.unity

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@@ -273,7 +273,7 @@ MonoBehaviour:
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m_Text: 'Now we''re going to add some particles whenever the player is damaged.
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We obviously don''t want to check the player health every frame to see when this
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occurs, so instead we''re going to implement an event using ScriptableObjects
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occurs, so instead we''re going to implement an event using Scriptable Objects
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Notice how the Particle System is hooked up without a single line of code being

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