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Added feature list to README
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README.md

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# ScriptableObject-Architecture
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Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
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# Features
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- Variables - All C# primitives
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- Variable References
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- Events
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- Runtime Sets
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# Debugging Features
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Full stacktrace and editor invocation for events
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![](https://i.imgur.com/Us01gYA.png)
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Visual debugging of events
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![](https://i.imgur.com/GPP3aVR.gif)
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Based on Ryan Hipple's 2017 Unite talk https://www.youtube.com/watch?v=raQ3iHhE_Kk

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