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README.md
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# ScriptableObject-Architecture
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Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
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+# Features
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+- Variables - All C# primitives
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+- Variable References
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+- Events
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+- Runtime Sets
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+# Debugging Features
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+Full stacktrace and editor invocation for events
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+Visual debugging of events
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Based on Ryan Hipple's 2017 Unite talk https://www.youtube.com/watch?v=raQ3iHhE_Kk
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